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Why can't a gernadier grenade take out a dac wheel?


fxmkorp
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Why can't a gernadier grenade take out a dac wheel? This is not realistic, an allied atr can detrack a 232 with the .50cal but a grenade won't?

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HE is getting a major touchup...just depends how fast Bloo can get the testing done...

He is doing to shrapnel pretty sure this has nothing to do with it.

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Because you think something should happen' date=' does mean that it would or should.[/quote']

fG4bVtkyupI

I think a rifle grenade would take out a wheel.

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The German impact anti-personnel grenade the game has modeled contains 1.1 ounces (32 grams) of explosive.

This is 80% less explosive than is contained in the German hand grenade for some reference.

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fG4bVtkyupI

I think a rifle grenade would take out a wheel.

That's a very poor comparison to make.

Thats like saying a Blenheim 500lb bomb is as effective as its modern counterpart.

I'd argue they've improved its performance a bit and upped its effectiveness since then.

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I shot a laffy once with 16 grenadier rounds point blank, he then started his engine and rolled away, stopped, deployed a FRU and left again...

Your question is? LOL

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I shot a laffy once with 16 grenadier rounds point blank, he then started his engine and rolled away, stopped, deployed a FRU and left again...

Your question is? LOL

didn't they harden the trucks and frus recently?

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The German impact anti-personnel grenade the game has modeled contains 1.1 ounces (32 grams) of explosive.

This is 80% less explosive than is contained in the German hand grenade for some reference.

Good to know the numbers, the other unrealistic think is why can't you tank a wheel with a HE Stick grenade? Didn't Germans tied 4 together to make an anti tank grenade?

There really should be a revamp in this area I believe the scout cars are still somewhat unbalanced vs infantry especially at close distances even versus trained ATRs. I know I get more kills vs infantry in sorties in a 232 than any other unit.

It makes sense for a noob to throw a grenade at a wheel and expect it blow up this would increase gameplay and add kinda of a cool factor to new player experiences.

Edited by fxmkorp
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That's a very poor comparison to make.

Thats like saying a Blenheim 500lb bomb is as effective as its modern counterpart.

I'd argue they've improved its performance a bit and upped its effectiveness since then.

I understand it's not apples to apples.

However, unless the composition of rubber has changed dramatically for the worse in the last 70 years, or the armored car wheel linkages are made out of some super-metal, even a small HE charge detonating on a tire is going to wreck house.

Direct impact on the rubber to me means a completely wrecked tire. Still slowly driveable maybe, but 2-3 hits is very likely an immobilization.

10 8mm bullet impacts makes the wheel fall off (pzb 39).

1 shreck round properly placed goes through 1 tire, blows that side off (front and back), then goes across to the other side tires, and blows them off.

10 HE RG impacts does nothing appreciable.

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  • 2 weeks later...
Good to know the numbers, the other unrealistic think is why can't you tank a wheel with a HE Stick grenade? Didn't Germans tied 4 together to make an anti tank grenade?

There really should be a revamp in this area I believe the scout cars are still somewhat unbalanced vs infantry especially at close distances even versus trained ATRs. I know I get more kills vs infantry in sorties in a 232 than any other unit.

It makes sense for a noob to throw a grenade at a wheel and expect it blow up this would increase gameplay and add kinda of a cool factor to new player experiences.

agreed

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I understand it's not apples to apples.

However, unless the composition of rubber has changed dramatically for the worse in the last 70 years, or the armored car wheel linkages are made out of some super-metal, even a small HE charge detonating on a tire is going to wreck house.

Direct impact on the rubber to me means a completely wrecked tire. Still slowly driveable maybe, but 2-3 hits is very likely an immobilization.

10 8mm bullet impacts makes the wheel fall off (pzb 39).

1 shreck round properly placed goes through 1 tire, blows that side off (front and back), then goes across to the other side tires, and blows them off.

10 HE RG impacts does nothing appreciable.

Most halftracks and armored cars were designed for their tires to be in combat, for all nations.

Commonly most tires were either designed to run flat or were more commonly self-sealing. Rifle rounds were small enough for the tube to reseal and larger pistol size rounds were too low powered to even penetrate.

Most also used armored tires which contained steel cable/belts/plates inside the rubber tread and sidewall to protect them. Basically the tires were designed and expected to be just as strong as tracks.

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Most halftracks and armored cars were designed for their tires to be in combat, for all nations.

Commonly most tires were either designed to run flat or were more commonly self-sealing. Rifle rounds were small enough for the tube to reseal and larger pistol size rounds were too low powered to even penetrate.

Most also used armored tires which contained steel cable/belts/plates inside the rubber tread and sidewall to protect them. Basically the tires were designed and expected to be just as strong as tracks.

That argument makes no sense if you play this game.

You shoot a 232 wheel with atr and it blows up detracking it completely, I have no idea if there are wheels state of damages but if they do then its simple.

For the sack of gameplay this makes so much sense and realistic a german grenade on a tire would blow all the rubber completely slowing it enough to make it too easy to kill.

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I didn't test but looking at the numbers and file comments I'd suggest a couple of reasons.

1) The g30 has less than a third of the explosive energy of a Stig24 and less shrapnel.

2) Wheels have thresholds that are designed more for gameplay than accuracy. This is because in real life you would be hard pressed to shoot a wheel off with a rifle but in game all the damage models understand is thresholds and and max damages in joules.

It's easy to assume that the problem is in the grenade but that doesn't mean it is an accurate observation.

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I didn't test but looking at the numbers and file comments I'd suggest a couple of reasons.

1) The g30 has less than a third of the explosive energy of a Stig24 and less shrapnel.

2) Wheels have thresholds that are designed more for gameplay than accuracy. This is because in real life you would be hard pressed to shoot a wheel off with a rifle but in game all the damage models understand is thresholds and and max damages in joules.

It's easy to assume that the problem is in the grenade but that doesn't mean it is an accurate observation.

Let me rephrase it can infantry have the ability to destroy wheels with grenades ? (makes sense, looks realistic, increases the uses of nades, helps new players with at least detracking armor cars that love camping frus...)

I'm really wishing this that the sort of small features that can be implement with few devtime loss and manages to enter the patch without being planned to do so.

If wheel falling off is for the sake of gameplay, then making then falloff with nades would be for increasing sake of gameplay :)

Edited by fxmkorp
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