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Player vis limit issues


bigrow
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I appreciate the difficulty when population gets as concentrated as in manhay last night. We simply had too many people in a small area, there was always going to be problems.

But i do remember in times gone by we have had similarly busy fights and the issues of unseen enemy were different(better). It appears the priority structure(whatever you call it) has changed since then. It used to be quite common that friendly units would blink out of view, i assume when the number of enemies increased which had rendering priority.

Now though, i'm not seeing friendly units blink out at close range, but we are seeing a large increase in 'invisible' enemies, even at VERY close range(in the same building). I don't believe that at these times there are 64 people, friendly or enemy, closer or more relevant to me than the invisible person.

I guess you guys understand the issue and are working on it, but it appears from a player perspective that the ratio of enemy to friendly units rendered isn't ideal.....are there any relatively simple tweaks you can make? Is this addressed in 1.35?

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I have been wondering if we all moved our max vis players to medium or

low in our game settings would it make any difference to the server

with regards rendering information sent to each player.

Lower the strain or something.

As you can see know v little re how it works just wondered.

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