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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Could CRS please allow testers to use&see the Damage & Ballistic on the Test Server?


fxmkorp
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From playing the game I have always seen some weird results especially versus some specific units.

Because this just a complex game not only gameplay but programming wise and with such a number of units & weapons ingame plus with the many workers that have been employed at CRS there might be some bugs with errors on some values etc..

So can we testers on the beta server have the damage and ballistic system visualization ingame like CRS has?

shermkill.jpg

This would allow more transparency on this system and show that CRS has nothing to hide or are not affraid of finding mistakes so they can corrected.

It would also allow CRS to dodge bias comments and say:

"You can test our damage and ballistic model you can check the calculations and specifications of each unit ingame, if you find any bug we will happy to test for ourselves and fix it."

With the small team CRS has time is very important, having CRS tracking bugs that might not be bugs is wasted time.

Please allow the community to do what they did on finding or helping solved the problems with ATG damage crew models that saved time and improved the game costing less if a Dev had to do it by himself.

And just to end in my view this would also contribute a little for less negative posts and topics in our forums and would be great for the community and devs relations.

Edited by fxmkorp
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  • 2 weeks later...
Would you share your finest China at a monkeys tea party?

LoL, you realize those monkeys act like monkeys because in 10 years they have had to access to verify the finest china is indeed the finest china advertised to be.

It's not like they going to break and clue all over again it will only be displayed publicly for those interested, if it's indeed the finest china there is no reason to fear.

Edited by fxmkorp
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It's not like they going to break and clue all over again it will only be displayed publicly for those interested, if it's indeed the finest china there is no reason to fear.

Sadly, access to such data would be misused.

Fact - its common with a certain type of gamer - behold the DAOC player who got access to code and ended up being very nuaghty and after getting banned got a load of support from the player base for...being very naughty..childish that was.

Or look at DayZ where the availibility of code is giving the game a very bad rep at the mo.

So I'd say - keep the hood on the bonnet - my experience here as shown me tiem and time again people can't be trusted to act responsibly.

Sorry. Thats my honest opinion.

Edited by Smythes
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