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panzershreks destroy DDs at 800m


petzl
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Axis panzershrek kills my destroyer twice, at no time was I closer than 800m to him.

And it _isnt_ the case that the panzershrek gave me "critical damage" and I was then sunk by EDD or Stuka. (Eg, in that way that, say, a tank somehow gets his commander grenaded and is still fully functioning, and is then killed by another tank, and the damage model gives credit to "Rifleman.") No, my DD was damaged and sunk by a panzershrek, twice. And he got kills on other DDs also besides mine.

http://csr.wwiionline.com/scripts/services/persona/sortie.jsp?sid=2071885&pid=818392&page=1

Uh, I know Naval is not officially supported, but isn't this insane?

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Uh, I know Naval is not officially supported, but isn't this insane?

It is insane and has been brought up before....guess the rest though.

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Doesn't seem too far fetched give how the damage model works.

A zook doesn't penetrate but has a mass of heat damage projectiles. It could well be enough to bypass the external damage model threshold of an object and affect damage to an internal object delivering enough joules to be a critical.

I can look at it with a damage tracking client if I have some idea where to look. Any ideas where he might have hit you?

Still, 800m seems a bit far of a shot for one of those weapons. I shouldn't think the round time out would allow it to go that far horizontally given the parabolic arc and muzzle velocity it has. That's be in the air quite some time.

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Hey Gophur,

I also have been killed by a shrek on a DD after not that many number of shots, I know that I could not see the inf that was firing the shrek so must have been over that 700m mark.

That has been on a number of occasions.

What seems a tad unreal is that a number of direct hits from another DD and my DD is ok yet after only a small number of shrek shots I am toast, does not seem feasible.

If this is the case then might be worth loading up a FMB or a DD with a number of shreks and hurtling head first into the nearest collection of EDD's.

Cheers

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  • 3 weeks later...
Doesn't seem too far fetched give how the damage model works.

A zook doesn't penetrate but has a mass of heat damage projectiles. It could well be enough to bypass the external damage model threshold of an object and affect damage to an internal object delivering enough joules to be a critical.

I can look at it with a damage tracking client if I have some idea where to look. Any ideas where he might have hit you?

Still, 800m seems a bit far of a shot for one of those weapons. I shouldn't think the round time out would allow it to go that far horizontally given the parabolic arc and muzzle velocity it has. That's be in the air quite some time.

A bazooka's HEAT round is a thin, superheated stream of metal. It tears apart a tank because it invariably touches off an explosion when it ignites ammo or fuel or causes a fire that ignites ammo or fuel. But on an enormous destroyer, that thin stream is going to be a bad day for one crewman's room, but it's not going to sink it. How is it that the damage from a single panzershrek is greater than the damage of many, many full broadsides of 155mm HE shells? (DDs dont die so quickly when they face other DD's fire.) Something is wrong.

When I was hit, I also couldn't see the ei, so he was over 700m away. This was at Veere. Alerberger had a MSP on the island E of Veere and was panzershreking DDs from there. I took note of my distance from the island.

I saw the plumes of water as his shots edged closer to me. Then finally he gets a hit, and my boat didn't just list, it positively tilted over and sank faster than I've ever been sunk. I would say I sank in 30-60 seconds. Never seen anything like that: the effect resembled taking several full broadsides at the waterline by EDD.

I would imagine he was aiming for the DD "sweet spot" in the middle of the DD.

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Hit a DD just below the torpedoes (the ones between the smoke stacks) and it flames and sinks. It seems to be effective out to atleast 1km.

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Just to throw this out there. At 800 m the schrek's projectile is coming down from about a 40 deg angle, so it is possible that they are penetrating the deck and not the sides, then hitting a critical below deck component (like the engine of ammo)

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Just to throw this out there. At 800 m the schrek's projectile is coming down from about a 40 deg angle' date=' so it is possible that they are penetrating the deck and not the sides, then hitting a critical below deck component (like the engine of ammo)[/quote']

It can be done closer than 100m by penetrating the side just below the torpedoes

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I have a solution' date=' Stop parking your expensive boat 100m from town and spamming.[/quote']

The visual limit for ships seeing infantry is only about 400m.

Ships would love to be able to shell an area from 2km but it wouldn't do anything.

It's also part of the problem with this bug. Ships are getting killed by units that aren't even rendering to them.

Edited by Stu
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