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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Bug and Model Weakness


slickie1
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Modeling is poor in two areas: I've hit a building when turning both in a Tiger and Sherman, the tank spins and explodes?? Also while in a Tiger taking a hit frontally from a M10 and I explode. That just did not happen according to historial documents and interviews. You need to replicate reality instead of dumbing down the game for parity.

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ehh... first... frontally shooting tiger, it havent never been so "armored" that it can stop M10 tank`s bullet... but the first thing is something what i dont like :D

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Always a challenge. If it was totally realistic....depending on numbers of people and available resources...the map would likely play out consistently in one outcome. As far as I can determine there is a degree of "latitude" in how damage and such things are calculated. If you want to help further improvements to the game...then take out a hero's account. I did and I am hoping it helps move things along....with the next renditions and fixing some bugs that bother everyone. Salute!!!

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Modeling is poor in two areas: I've hit a building when turning both in a Tiger and Sherman, the tank spins and explodes??

This is the collision engine/system of the game CRS said they want to improve and address some of the issues but without financial relieve or stability it won't happen.

Also while in a Tiger taking a hit frontally from a M10 and I explode. That just did not happen according to historical documents and interviews. You need to replicate reality instead of dumbing down the game for parity.

http://www.tarrif.net/cgi/production/all_vehicles_adv.php?op=getvehicles&vehiclesX=174

Not sure if the APHE model with the M10 can penetrate 188mm, the tiger can only penetrate 120mm. But if i'm not wrong the M10 GUN can be deflect easier than the tiger Round.

It's been said and confirmed even by some WW2 researchers in this forums that the APHE explosive content and how it's model ingame is a little off (too devastating/instant explosions/ etc..).

Again to use a tiger in this game you have to play safe/sniper role, spawn earlier in an AO go in the opposite direction of the enemy attack, then begin to flank them or set in a position of intercept make sure your tracks are hidden below a berm and make sure you tiger is below a tree because of bombers, Set you tank 11 0'clock or 1 O'lock of enemy direction (give you side slopped Armour), keep using your commander always to scan around you and don't set near too many bushes giving the ability for enemy RPATs to sneak and kill you.

Edited by fxmkorp
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There is a randomness built into many areas of the game to account for not being able to model breakdowns, varrance between individual rounds, duds etc.

Ever notice that sometimes a engine starts right up when you hit the E key while at other times it cranks and cranks for a good while before starting? That's a example of the randomness that was modeled in at the very begining.

Armor penitration is figured at round pentration value at the velosity and angle it hits the armor vrs the armor thickness and angle of hit. There is no acculmative effect, ie repeted hits will not weaken a spot.

Spall is modeled though and a non but near penitrating round can create spall inside the tank causing crew hits or even if the spall shrapnel is a large enough peice with enough velosity/joules potential and hits the ammo it can blow or brew the tank up.

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