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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Download - 1.34.10 Beta


GOPHUR
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not sure if this is the place to post or not for what i have been seeing but i am really having a hard time climbing river bank when i am over on the other side

also not sure if this feat is no longer suppose to be working or not but points for taking ai down and sitting in a cp for at least 10 mins not seeing any points earned at all

River banks: pretty much can only get out a river bends where slope is less. Been like that a good while.

Guarding points should work/are working for me. Has to a AO on the town for guarding points.

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Yesterday when running i noticed different fatigue times with rifle and knife, 2 of of 10 times it took almost 600 yards to get fatigue. :confused: but normal time was under 200 yards. would have posted then but had to run out the door.

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I'll try and replicate that but no changes there and stamina isn't based on weapon type but infantry unit type.

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Yesterday when running i noticed different fatigue times with rifle and knife' date=' 2 of of 10 times it took almost 600 yards to get fatigue. :confused: but normal time was under 200 yards. would have posted then but had to run out the door.[/quote']

Thanks for reminding me.

Next version:

- knife mo deadly

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Not wounded Gopher, At times is what it was before the Beta alterations, sometimes stamina runs out more like the heavy Inf units do. Doc, I know only the heavy inf stamina was altered, but SMG at times (not every spawn) is to short on run times (stamina). Have also noticed this same thing on Semi-auto rifleman.

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i found an issue in mp-40 sounds... if you shoot full mag, last 5 rounds dont play the sound.. but doesnt make bad for me :D

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