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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Feedback - Gunsight Changes


GOPHUR
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something I noticed over the years, why doesnt the allied have the

capability to range in any vehicle and atg?

I see several of the axis do have that capability.

I was a armour repair tech back in the day (Army h00rah).

Doing a range was a mechanical thing, via optics.

Soooo??

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something I noticed over the years, why doesnt the allied have the

capability to range in any vehicle and atg?

I see several of the axis do have that capability.

I was a armour repair tech back in the day (Army h00rah).

Doing a range was a mechanical thing, via optics.

Soooo??

Historical accuracy. Range finders are added where they were available in the weapon.

These questions should be directed to US Army Office of Procurement circa 1940 or the allied equivalents.

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Historical accuracy. Range finders are added where they were available in the weapon.

These questions should be directed to US Army Office of Procurement circa 1940 or the allied equivalents.

Let me go grab his number for you i know i left it round here somewhere..

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