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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

What's with 90+ second side lock?


delems
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Gsc u ever even played on allied side?....just checked your stats and see zero sorties....maybe a swap is something you should try and see how things operate on the "quitting" side

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k300, matamor, nizze221, stony, zivac, wittman, blggles

vs.

erasmo, syd250, slipk250, huka1, monashy, 1 guy with 232, and maybe 1 or 2 more guys attacking from north

You guys had 7 or 8 people conected, the problem is that 2 of them were flying and 2 were crying on chat. Herbeumont could have been a great fight 8 vs 8, instead of that it was a 8 vs 3

Hahah what a desinformation propaganda.

We had 2 people connected at the end. 3 people to start Herb defense. Got 15-16 different enemies during that battle that lasted 15 minutes before you start capping and got few a couple of time. Look at the video again. That doesn't include the pzr and the air. So it was a 7:1, definitly.

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Hahah what a desinformation propaganda.

We had 2 people connected at the end. 3 people to start Herb defense. Got 15-16 different enemies during that battle that lasted 15 minutes before you start capping and got few a couple of time. Look at the video again. That doesn't include the pzr and the air. So it was a 7:1, definitly.

by using their logic if those guys in pzs and stukas had played as boots then it would not have taken so dam long beating up on the 2 cp defenders.....but then again allied propaganda is matamors claim to fame :rolleyes:

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by using their logic if those guys in pzs and stukas had played as boots then it would not have taken so dam long beating up on the 2 cp defenders.....but then again allied propaganda is matamors claim to fame :rolleyes:

I'm not going to let any side destroy this game when there is a huge flaw in no pop tz preventing side to have a decent spawn delay when it's 7:1.

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Hahah what a desinformation propaganda.

We had 2 people connected at the end. 3 people to start Herb defense. Got 15-16 different enemies during that battle that lasted 15 minutes before you start capping and got few a couple of time. Look at the video again. That doesn't include the pzr and the air. So it was a 7:1, definitly.

You are wrong...i remember perfectly the attack to Herbeumont, i set a fru at SE, erasmo set a fru on SW, slipk set a fru on NE, and huka1 set a fru on NW. Nobody attack from my fru, nobody attack from erasmo's fru, just a few guys attack from north.

by using their logic if those guys in pzs and stukas had played as boots then it would not have taken so dam long beating up on the 2 cp defenders.....but then again allied propaganda is matamors claim to fame :rolleyes:

As you can see on the video, we had 200 stukas and 200 panzers on Herbeumont

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You are wrong...i remember perfectly the attack to Herbeumont' date=' i set a fru at SE, erasmo set a fru on SW, slipk set a fru on NE, and huka1 set a fru on NW. Nobody attack from my fru, nobody attack from erasmo's fru, just a few guys attack from north. [/quote']

LOL

You remember what you want heh....

I was there, my stats have proven it. 15-16 different enemies, I seen everything from my end and much more than you would like me to show you. I even posted after that gangbang and went axis side even before the town was totally capture to count how many axis were on.

That 7-against-1 is killing the game. 12 SD is an exploit for that uneven gangbang, should have been 120 SD and more. Happy to see that rats made that change before they shut down the server due to lost of players interest.

Edited by matamor
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LOL

You remember what you want heh....

I was there, my stats have proven it. 15-16 different enemies, I seen everything from my end and much more than you would like me to show you. I even posted after that gangbang and went axis side even before the town was totally capture to count how many axis were on.

That 7-against-1 is killing the game. 12 SD is an exploit for that uneven gangbang, should have been 120 SD and more. Happy to see that rats made that change before they shut down the server due to lost of players interest.

I remember you changing sides to cry on axis chat after we took ab...as you can see my memory it's working quite well.

120 SD, and then you said you don't want to get the game destroy? thats funny

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Its like two leaking buckets of water (the holes caused by SD or overpop gangbanging).

The bucket that is half full will leak out well before the overpop bucket leaks out unless the SD is applied. The more SD, the less the leaks in the other bucket meaning sides remain equal for longer.

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Its like two leaking buckets of water (the holes caused by SD or overpop gangbanging).

The bucket that is half full will leak out well before the overpop bucket leaks out unless the SD is applied. The more SD, the less the leaks in the other bucket meaning sides remain equal for longer.

What do we do if a SD cap is reached?

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I remember you changing sides to cry on axis chat after we took ab...as you can see my memory it's working quite well.

120 SD, and then you said you don't want to get the game destroy? thats funny

When false facts are reported by a moron, count me in to denounce him.

Go work some skills when pop are even now and then come back on talk.

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