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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

CTD Mac: Tried to Make Mission Waypoints


spOrT
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Was flying, tried to make a waypoint on the mission, got "Invalid Submission" then tried again and CTD'd. Here's the crash report:

Process: World War ][ Online [2372]

Path: /Applications/World War ][ Online.app/Contents/MacOS/World War ][ Online

Identifier: World War ][ Online

Version: 1.34.11.255 (0)

Code Type: X86 (Native)

Parent Process: launchd [154]

Responsible: World War ][ Online [2372]

User ID: 502

Date/Time: 2015-09-30 12:24:21.771 -0400

OS Version: Mac OS X 10.9.5 (13F1112)

Report Version: 11

Anonymous UUID: A0B0FF09-C94F-7006-49B3-AC148B92A6EA

Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager

Exception Type: EXC_CRASH (SIGSEGV)

Exception Codes: 0x0000000000000000, 0x0000000000000000

Thread 0:: Dispatch queue: com.apple.main-thread

0 com.playnet.wwiiol 0x0000e956 chatGetHandle(wchar_t const*) + 358

1 com.playnet.wwiiol 0x00137043 jsMapView::addwaypoint(JSContext*, JSObject*, unsigned int, long*, long*) + 1059

2 com.playnet.wwiiol 0x004e62fc js_Invoke + 2872

3 com.playnet.wwiiol 0x004f5fee js_Interpret + 60184

4 com.playnet.wwiiol 0x004e6b60 js_Execute + 721

5 com.playnet.wwiiol 0x004b25a2 JS_EvaluateUCScriptForPrincipals + 164

6 com.playnet.wwiiol 0x004b24fc JS_EvaluateUCScript + 67

7 com.playnet.wwiiol 0x004b240c JS_EvaluateScript + 102

8 com.playnet.wwiiol 0x0057dbce phui::js::Object::RunScript(char const*, char const*) + 174

9 com.playnet.wwiiol 0x005707e4 ScriptFilter::Filter(phui::Message*, phui::MessageHandler**, phui::MessageHandler**) + 404

10 com.playnet.wwiiol 0x00596a59 phui::MessageLoop::DispatchMessage(phui::Message*, phui::MessageHandler*, phui::MessageHandler*) + 505

11 com.playnet.wwiiol 0x00596834 phui::MessageLoop::Update(unsigned int) + 260

12 com.playnet.wwiiol 0x00317bca uiUpdate() + 138

13 com.playnet.wwiiol 0x000ba94b gmlpMainUpdate() + 1211

14 com.playnet.wwiiol 0x00467ebe ddpUpdate + 62

15 com.playnet.wwiiol 0x00467e6b ddpEngine + 11

16 com.playnet.wwiiol 0x0027fe42 sysmain + 418

17 com.playnet.wwiiol 0x00462e19 -[WW2AppDelegate sysmain:] + 41

18 com.apple.Foundation 0x9ac0f9cb __NSFireTimer + 117

19 com.apple.CoreFoundation 0x9b29dea6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22

20 com.apple.CoreFoundation 0x9b29d863 __CFRunLoopDoTimer + 1395

21 com.apple.CoreFoundation 0x9b31806d __CFRunLoopDoTimers + 349

22 com.apple.CoreFoundation 0x9b255353 __CFRunLoopRun + 1779

23 com.apple.CoreFoundation 0x9b2549ea CFRunLoopRunSpecific + 394

24 com.apple.CoreFoundation 0x9b25484b CFRunLoopRunInMode + 123

25 com.apple.HIToolbox 0x937bcb5d RunCurrentEventLoopInMode + 259

26 com.apple.HIToolbox 0x937bc8e2 ReceiveNextEventCommon + 526

27 com.apple.HIToolbox 0x937bc6bd _BlockUntilNextEventMatchingListInModeWithFilter + 92

28 com.apple.AppKit 0x962d5349 _DPSNextEvent + 1602

29 com.apple.AppKit 0x962d4870 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119

30 com.apple.AppKit 0x962c715c -[NSApplication run] + 727

31 com.apple.AppKit 0x962afff8 NSApplicationMain + 1165

32 libdyld.dylib 0x98c88701 start + 1

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