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Aircraft Roll Rate


odonovan1
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I think there is a bit of a problem with the flight dynamics ingame, especially regarding the Hurricane. I encountered a severe oscillation, with the IIB, when it started to roll without having any control input. That may or may not be a joystick calibration problem (but I'll be figuring that out immediately). As I corrected the roll with a GENTLE input on the stick, it would snap-roll 180 degrees the opposite direction, in a fraction of a second. With another minor correction in the opposite direction, it would snap around 180 degrees the other way. Back and forth it went. I don't care HOW much control input a plane receives. No plane should be able to go from a roll into an opposite direction roll and cover 180 degrees, then do the same thing back in the other direction, that quickly. Inertia just wouldn't allow it. From WAY less than 100% control input, the plane should have been much more sluggish about stopping and reversing the roll.

I haven't run into that problem in other flight sims. Pilots, what are your experiences with this phenomenon, either in the Hurricane or other aircraft ingame?

*UPDATE* I did a check flight with the same aircraft in offline practice mode and the problem was not there at all. There was no roll without control input. It was solid as a rock. There was a bit of bounceback, from rolling one way to the other, but that could be because of the Hurricane's roll characteristics and would be solved by an adjustment to my joystick input curve for the Hurri. There was no loss of control and not NEARLY a repeated 180 degree reverse of the roll. Now I'm REALLY puzzled.

-Irish

Edited by odonovan1
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I think there is a bit of a problem with the flight dynamics ingame, especially regarding the Hurricane. I encountered a severe oscillation, with the IIB, when it started to roll without having any control input. That may or may not be a joystick calibration problem (but I'll be figuring that out immediately). As I corrected the roll with a GENTLE input on the stick, it would snap-roll 180 degrees the opposite direction, in a fraction of a second. With another minor correction in the opposite direction, it would snap around 180 degrees the other way. Back and forth it went. I don't care HOW much control input a plane receives. No plane should be able to go from a roll into an opposite direction roll and cover 180 degrees, then do the same thing back in the other direction, that quickly. Inertia just wouldn't allow it. From WAY less than 100% control input, the plane should have been much more sluggish about stopping and reversing the roll.

I haven't run into that problem in other flight sims. Pilots, what are your experiences with this phenomenon, either in the Hurricane or other aircraft ingame?

*UPDATE* I did a check flight with the same aircraft in offline practice mode and the problem was not there at all. There was no roll without control input. It was solid as a rock. There was a bit of bounceback, from rolling one way to the other, but that could be because of the Hurricane's roll characteristics and would be solved by an adjustment to my joystick input curve for the Hurri. There was no loss of control and not NEARLY a repeated 180 degree reverse of the roll. Now I'm REALLY puzzled.

-Irish

lmfao, clearly you have yet to try a german aircraft.

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Actually, I've flown some 109s, but only offline practice. I would never fly one ingame, as I fly and fight for the Allies.

-Irish

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  • 2 weeks later...

I have never seen this, but if left to guess I would suggest it might have been a rubberbanding issue. It would explain the snapping back and why it does not usually happen. Maybe it was a lag spike?

And I did laugh at the German aircraft comment, esp the focke wulf. It spins like a corkscrew, even tries to spin rather than "pull up" but honestly, nothing impossible as described.

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I have never seen this, but if left to guess I would suggest it might have been a rubberbanding issue. It would explain the snapping back and why it does not usually happen. Maybe it was a lag spike?

And I did laugh at the German aircraft comment, esp the focke wulf. It spins like a corkscrew, even tries to spin rather than "pull up" but honestly, nothing impossible as described.

Eh? No airplane in the game spins at all. In my thousands of hours I only got a D520 to spin, and that happened twice.

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Eh? No airplane in the game spins at all. In my thousands of hours I only got a D520 to spin' date=' and that happened twice.[/quote']

So you flew twice, it does not change the fact that EVERY airplane ever made spins when you move the stick to the side.

Or are you just nitpicking my word choice? Because that helps nobody.

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It wasn't laggy or rubberbanding when I encountered the problem. It was as if the control input was being magnified so I was automatically overcontrolling. But, even so, it should not have rolled back and forth that fast. If any plane actually DID have a roll rate like that, it would be the greatest dogfighter ever...if you could control it, that is.

-Irish

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