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Bedford Black-Out Bug


XOOM
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  • CORNERED RAT

Please provide all use case examples of how this is occurring, with details so we can replicate what is happening.

  • Does terrain matter?
  • Does speed matter?
  • Does health matter?
  • When has this happened for you?
  • How frequently does it happen?
  • How can we test it and get the same result?
  • Any other intel you think is valuable.

PLEASE BE CONCISE!

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- terrain matters, it happens everywhere except roads/concrete ground and AF's

- Speed doesn't matter, i've had it at real slow pace and fastest pace offroad

- Health does not matter

- Happens pretty much anytime you go offroad

- easily 8/10 times driving offroad

-Drive offroad to test, change directions if you can't replicate right away,

-It is likely terrain tile related but the Beddy model must lack something the other trucks have as I can't recall getting this bug on any other truck axis or allied. If it starts to happen it usually takes 100-200m until screen blacks out completely, if you change direction when it starts to happen you can avoid this but it's hard to make it go away completely.

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I have had it going across cobblestone road... It never manifested a total black out but definitely loss of sound and tunnel vision.

You get it on the outside terrain going across country very bad.. the tiles outside the treelines.

I also get it often in the woods, but not always... sometimes its smooth sailing.

I get it when I am moving very fast on a road, then going off road at high speed... I remember this mostly when Im headed to bust fbs because its soooo OMG not now.

I try to avoid using it as much as I can, but not so much now with it being in the US brigades.

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terrain

> doesnt happen ever on roads, concrete ground, cobblestone in towns

> doesn't happen on 'fast grass' (ie. the offroad ground tiles that seem to allow max speed (no different than on road) for lafflys opels and bedfords

> does happen everywhere else (ie. on 'non-fast grass' off road tiles)

>no way visually of telling fast grass from non-fast until you are on it and one realizes the speed of the vehicle has not changed or slowed down from road speed

> there are more 'non-fast grass' tiles (ie offroad bumpy tiles) than 'fast grass' (ie. smooth offroad tiles) in game and most fast grass (non-blackout causing) seems to be nearest to roads/corners

speed

> speed doesnt matter

> blacked out state slowly returns to normal if you stop and wait 4-10 secs

health

>doesn't matter

When has this happened for you?

> more often than not when off road

> slowly 'accumulates' when off road from soft fade then orange/red fade then full black

How frequently does it happen?

> 7/10 or 8/10 times when off road

> doesn't happen instantly but always goes in this sequence 1. speed slows (irrespective of gear) 2. full screen starts to 'fade' 3. 'fade' turns into orange/red screen 3. orange/red screen spreads and then goes to full blackout

>the sequence feels/looks like some kind of 'concussion' (you're wounded and dying) effect (but health never changes)

How can we test it and get the same result?

> spawn beddy, get it on a road, get to max speed on road then turn off road and

> a) wait for screen to start to fade and go to blackout or

> B) realize you are on 'fast grass' tiles (speed of beddy won't change on transition from road to offroad) and no blackout will happen

other intel

> can be avoided or delayed or reset to nonfade/non red/orange sometimes by: fast switching of gears (up or down); or by serpentine weaving (ie. turning left/right and back) and/or by opening door (or opening/closing in quick sequence)

>at any point in the fade sequence (fade/redorange/full black) the blackout disappears within 1 second of getting the beddy back onto a road surface (which you can do by driving a full black screen beddy onto a road by watching/steering via the minimap assuming you are somewhere near a road)

HENCE: there seems to be some different kinds (at least two) of 'off road tiles' - one more common than the other (blackout tiles and fast tiles) and the more common one causes the blackouts

Edited by sorella
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Sounds like it was originally modeled as an airplane. I've had weird blackouts/redouts in an opel before, usually on that no mans land terrain which is like riding moguls.

like this

ycZhX9QnZr4

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  • CORNERED RAT
Sounds like it was originally modeled as an airplane. I've had weird blackouts/redouts in an opel before' date=' usually on that no mans land terrain which is like riding moguls.[/quote']

If you can please provide any details you've experienced and try to help us answer those questions above that would greatly be appreciated.

Specific in-game experiences or certain conditions in which this occurs helps us get to the goal of fixing this faster.

S!

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  • Registered Users

Maybe best to stop soon as you get the blackout and .report, add heading to the report ie north south etc.. That will give crs the exact location so as to replicate

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  • CORNERED RAT
Maybe best to stop soon as you get the blackout and .report' date=' add heading to the report ie north south etc.. That will give crs the exact location so as to replicate[/quote']

This definitely helps, but the additional intel we're receiving here is also a big help. Both would be ideal.

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It seems to me that when you get any kind of vertical acceleration in the beddy the tunnel vision comes into the effect, getting worse the longer there is a high gee environment, much like an airplane. If it occurs and you slow down and stop, the tunnel vision slowly goes away, also much like an airplane after pulling high gees.

Perhaps someone can post a video so XOOM can see it happen.

Edited by Granit
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I'll test it but I recall it happening most often when crossing through a swamp area when the truck starts rockin' and rolling'.

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It is not possible to tell when you will get it. It seems random. The Beddy "wobbles" too much, that causes the black-out. It can also be seen if you spawn into an FB which sits on a berm - you are stuck in the tents and get the blackout.

The wobbling also causes the beddy to be slower, forcing you to drive offroad in Gear 2 (out of 4 gears). This is not good.

I'm not sure if it's showing mp/h or km/h but it's about 10km slower than it should be off road, caused by the wobbling.

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Video test. Seems random. No logic. Seem to be bound to the beddy itself, not the terrain.

watch?v=dsO-Kv6bxpo&feature=youtu.be

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I'm driving like 15 times a truck from brussels-Waterloo fb to waterloo. Never got the bug.

Correlation: i never went on road, always directly offroad

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  • CORNERED RAT
Video test. Seems random. No logic. Seem to be bound to the beddy itself' date=' not the terrain.[/quote']

Thank you for submitting this, it helps a lot.

If there is a word for encouragement that is enroute for you all, as soon as we complete some more work our next patch will have FRU deployment logic attached to the Morris (and German halftrack).

Which will likely result into the Morris taking over as the primary vehicle for the British and American units, while still leaving some Bedford's in supply.

All of that said, we'd still really like to hear more. This has been ticketed for review and we'll look at what we can do to fix the Beddy.

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XOOM as a note: the 2pounder has the same issue i think.

it wobbles a lot and then black out.

Yes this is true. I've had many black out in a 2 pounder and it also wobbles a lot. If the wobbling of the beddy is an easy fix I don't know. Give it some more suspension and it should be fine. I can conduct another 2 pounder test tomorrow.

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watch?v=Y7UB1ZU43Ok

Here's a video of when spawning a Beddy into a bugged FB, you can clearly see the beddy blacks out while wobbling out of control, caused by a berm inside the vehicle spawn. You get stuck in the tents and start wobbling.

Sorry for sarcastic laughter in the video but the situation is so funny.

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  • Registered Users

All the "fast" atg/aaguns, 1st tier original models will blackout on certain terrain texture types.

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  • Free Play Account

This old thread should help XOOM

http://forums.battlegroundeurope.com/showthread.php?t=386251

GOPHUR

Technically it isn't a bug.

It's a feaure of the g-forces and brain oxygen we model as part of the black out and red out stuff.

Basically go fast enough over rough ground (and our field are quite rough) then you shake yourself to pieces.

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GOPHUR:

Technically it isn't a bug.

It's a feaure of the g-forces and brain oxygen we model as part of the black out and red out stuff.

Basically go fast enough over rough ground (and our field are quite rough) then you shake yourself to pieces.

See XOOM? Working as intended. Also, yes... the morris is really pimp compared to everything else imo. Glides engine off for 1K or so offroad. The Axis half-track is pretty fast and all, but it can't do that.

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  • Registered Users

Yes from that old thread above I think it is a "G" or G-lock setting in the Bedford "air file" that is set lower than other vehicles.

No idea how the original coders named it though.

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I get the Beddy black out about half the time in game it seems. I don't recall ever getting it on-road, always off-road and usually at higher speeds (truck maxes out at 32mph on flat open ground) sometimes even at very low speed it will do this.

I spent about an hour offline testing it this evening. Miraculously, it never blacked out for me on ten test run/spawns and driving on all manner of flat/incline/declines.

Makes me think the physics for offline aren't identical online but I have no idea, just thought that test result was noteworthy. May be best to focus any testing within a live server environment.

That thread about the air modeling affecting this truck is familiar.

Also, it seems the more the truck is vertically shaking up and down the worse the blackouts get and if you change course to a different line of travel it often is smoother and the effect subsides until you change direction.

Driving in a curved path often will avoid or minimize the blackout but sometimes even that doesn't really help that much.

In game I'm usually not driving a curved path ever, mostly just straight line (as much as possible) to target, or straight line to get to a road etc. This probably contributes to the frequency we see.

Edited by Linnon
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I get the Beddy black out about half the time in game it seems. I don't recall ever getting it on-road, always off-road and usually at higher speeds (truck maxes out at 32mph on flat open ground) sometimes even at very low speed it will do this.

I spent about an hour offline testing it this evening. Miraculously, it never blacked out for me on ten test run/spawns and driving on all manner of flat/incline/declines.

Makes me think the physics for offline aren't identical online but I have no idea, just thought that test result was noteworthy. May be best to focus any testing within a live server environment.

That thread about the air modeling affecting this truck is familiar.

Also, it seems the more the truck is vertically shaking up and down the worse the blackouts get and if you change course to a different line of travel it often is smoother and the effect subsides until you change direction.

Driving in a curved path often will avoid or minimize the blackout but sometimes even that doesn't really help that much.

In game I'm usually not driving a curved path ever, mostly just straight line (as much as possible) to target, or straight line to get to a road etc. This probably contributes to the frequency we see.

As shown in my video, changing direction is not subsiding the effect.

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