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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

bullets stopping in air!?!?


sinewave
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That must be the most annoying bug I've experienced so far. When I use sniper, I aim by the tree (10-20cm to the right side) and bullet keeps acting like it hit the tree. I tried to replicate it in training map, but there everything works just fine.

My machine is not impressive, but not bad either:

Proc: Intel core 2 duo e8500@ 3.16 GHz

RAM: 8 GB

Graphics: ati Radeon 3600 HD

Do you think I should invest in real "gamer pc"?

Beside my pc configuration I think the issue is not performance related.

It really pisses me off because sniper is the most important unit for me and reason why I chosen this game.

I really like the potential in this game, but must admit that from the last (christmass) patch everything went downhill in my feeling about it. It is more and more frustrating and I have a feeling that I am fighting against hundreds of cheaters. I believe that's not the case, I would just like to know am I expecting too much from my computer configuration?

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Trees and some other objects have larger/thicker areas to prevent clipping and dont always lineup with the visuals.

Its not your PC, save your $$$$$ and get a paying sub;)

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This is correct. For a variety of reasons, probably none of them popular ... the hard edge of some objects does not represent precisely what is rendered. This is more likely to occur where the edge is not a dead straight horizontal or perpendicular line.

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Pitpette, thank you for your answer!

Trees and some other objects have larger/thicker areas to prevent clipping and dont always lineup with the visuals.

Its not your PC, save your $$$$$ and get a paying sub;)

Do you want to say that f2p accounts have different game engine? I simply don't see logic in that.

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Thank you DOC for the answer!

This is correct. For a variety of reasons' date=' probably none of them popular ... the hard edge of some objects does not represent precisely what is rendered. This is more likely to occur where the edge is not a dead straight horizontal or perpendicular line.[/quote']

I can't understand how this can be correct. I forgot to mention that I used to have no problem with tree width before. And I am talking about really big issues, it's not a matter of cm or two. Sometimes it's 50 cm of invisible tree. And it's completely puzzling for me how this is no issue in "practice online" game.

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What I would like to know is, how is a F2P getting a SNIPER weapon?

When I joined this game it took like forever to get this weapon.

Now it is given away?!!!!!!!!!!!!!!

F2P should be very limited or give PAYING people much more perks.

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Some trees are worse than others.

Sent from my MotoG3 using Tapatalk

hahaha, imagine The Smiths sing "Some trees are better than others, some trees mothers are better than other trees mothers"

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What I would like to know is, how is a F2P getting a SNIPER weapon?

When I joined this game it took like forever to get this weapon.

Now it is given away?!!!!!!!!!!!!!!

F2P should be very limited or give PAYING people much more perks.

I have a starter account and gave a lot of virtual lives to get to 7th rank. At the moment, I am just 5% off the rank 8.

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