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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

3 minute sidelock upon load up


dopesick
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Loading game for the first time today and i have a 3 minute side lock to go axis. This is happening more and more frequently and an absolute waste of our time.

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Yes, or damn close to 3 mins. What has me puzzled, is that the last few times I have logged in, Allied is Overpop, Axis requesting reinforcements, but there is a 2 min 38 sec sidelock in place for the AXIS.

Why? Is this something that takes a long time to change, with the current mechanic of it?

You would think that the Underpop side should have lightning fast entry to game to encourage people to log in. Perhaps something that can be easily changed?

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It's not for first login only.

Restarting of client at overpop side shows 3 mins countdown timer too. Shotdown and start of client take another time ... all together 4-5 mins.

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Perhaps just deal with it.

Did you ever think it was implemented for a reason?

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