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RDP timers and factories.


delems
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It seems RDP can't make up its mind; every other day the resupply timer changes. Right now it is 16 hours, the other day it was 18 hours. What is going on?

Also, the factories seem to repair awfully fast now. Use to be 2% per hour, now it seems 3-4% per hour. Factories rebuild in about 1 day?

Edited by delems
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  • 2 weeks later...

Seems the factory repair times got fixed for a few days, but as of now, they are back to repairing to fast. Need to fix the maintenance routines to not keep messing up the repair time.

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Definitely needs fixed, last time I remember reading the timers were 36 hours for repair @ 100% damage but I log in 12 hours later and they are back to 30%ish

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Make factories rebuild slower and reduce the resupply timers to 12 hours!

In this way it won't be advantageous to get a trashed brigade cut off (as they will return with full supply in 12 hours not 16 when cut off) and the longest possible wait for new supply would be 24 hours.

Forrest and I have been saying this for months.

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Nah, just fix it so the timers actually stay 18 hours and factories repair 2% per hour, not fluctuate around every reset.

I like the flags coming back from training full, gives the 'losing' side an edge the attacking side has to be aware of.

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ETA on this being fixed? Both still have wrong values. Got me wondering...

Last week, allies have RDP push, and after Friday reset the RDP times are 18 hours with 2% repair rate.

And yet this week, axis has RDP push, and after Friday reset the RDP timers are 16 hours with 4% repair rate.

Curious... coincidence or conspiracy?

How is it that the RDP timers and factory repair rates seem to change with every maintenance reset?

Are RDP and factory timers offset? Or maybe they've acquired the 'false dawn' game clock?

Edited by delems
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  • CORNERED RAT

Let's put the tinfoil hat down for a moment. We need to investigate this, we've been deep in 1.35 and preparing additional development across all of our teams.

To be clear there have been no changes to these rules for RDP / Re-supply timers etc for several Campaigns. If something is suddenly acting different, it means something went wrong somewhere.

Again requires investigation I cannot answer you clearly at this moment on what's up, or if there's even a genuine issue. So taking what you have to say at face value, I'll get back to you guys.

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ty, it needs to be looked at. Chances are high, that if it is broke here, it's broke in 1.35.

Right now RDP timers are 16 hours, not 18 and factories are repairing to fast.

Edited by delems
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Very odd, I just checked again, and now showing 18 hours too.

One hour ago it wasn't. Is harder to track factory repair rate, but I'll try and see if it has changed to (from 4% to 2%).

Edited by delems
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I don't get it, just spawned in FMB, shows 16 hours now. I'm stumped, seems it changes every few hours, or maybe by branch type? I'll check Heer and LW. Spawned units and all show 16 hour timer now?? Something is very wonky with RDP timers.

Edited by delems
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This been investigated yet? Still showing 16 hours I think in game. Also factories are repairing at 4% instead of 2%.

Put's a downer on any RDP operations.

Also, doc had said near end game, when map got compressed, RDP times would be extended to to alleviate the way too much supply on map. This still being looked into?

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  • CORNERED RAT

they are tracking the issue, currently all assets are focused on 1.35 atm

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.du always shows 1 hour fewer because it rounds down...

But that wouldn't explain 18-> 16 unless CRS put in some kind of additional 'bit' rounding function.

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  • 2 weeks later...

It seems the base RDP timer is back to 18 hours right now. But the factory repair rate is still too fast, at 4% instead of 2%. Need it looked at and fixed.

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Factory repair times and RDP should be 27 hours.

Resupply should not be in the same day.

Supply was very critical back in the day.

And spread out the factories in more towns.

Also, when resupplying, the units should come from a factory town.

Not directly to a front line town/city. It would have to come town to town

to get to the front. Governed by the HC. No indicators for the enemy would be seen except when it hits two towns behind the front line.

Timers set to move forward every 10 minute for resupply units

moved by HC.

;)

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Factory repair times and RDP should be 27 hours.

Resupply should not be in the same day.

Supply was very critical back in the day.

And spread out the factories in more towns.

Also, when resupplying, the units should come from a factory town.

Not directly to a front line town/city. It would have to come town to town

to get to the front. Governed by the HC. No indicators for the enemy would be seen except when it hits two towns behind the front line.

Timers set to move forward every 10 minute for resupply units

moved by HC.

;)

Soldiers are not made in a factory, typically in world war 2 the doctrine uses echelon formation.

https://en.wikipedia.org/wiki/Echelon_formation

That means that you would always have a reserve force in each formation to replenish front line at short notice and to respond to emergencys.

You would also have a second and third echelon in the rear of resting units ready to re-enter the front and relieve those in recent battles.

Hence the brigade rotation feature we have here.

There is no realistic need for supply timers to be longer than a few hours as hole sections of a front line would never become denuded of soldiers for hours on end on a battlefront.

Really the only change needed is that UNITS OFF THE FRONT LINE SHOULD RESUPPLY 50% QUICKER - as it used to be, to encourage rotation of front line Units.

Edited by actonman
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  • 2 weeks later...

Hmm, seems 1.35 is schizophrenic too.

Yesterday resupply timers were 18 hours, today they seem to be 16 hours. Kinda need this whole resupply time and factory rebuild time looked into and fixed once and for all.

Also, the .rdp command isn't working in game, but I presume factory damage still is counted?

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Judging from the graphs we have on the website the factory rebuild time appears to be 24 hours. Looks like we have lost most of our data older than 12 hours for some reason now, SNIPER62. Maybe a connection issue with Wiretap?

Edited by Kizmet
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===

Judging from the graphs we have on the website the factory rebuild time appears to be 24 hours.

===

Yes, factory repair about 24 hours currently, but normally is 48 hours ish. Unless they changed it. Resupply currently 16 hours, should be 18.

Edited by delems
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