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V. 1.35 throttle on joystick not working


kosty
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Hi,

I had 1.34 and all was fine and working ok. Then I deleted 1.34 and installed V. 1.35 beta and now the 1.35 full version.

All my 3 joystick axes were (roll, pitch, yaw) recognised, except the slider for throttle on airplanes. I tried to set it in the keymapper, but the keymapper doesn't recognise it. (the input on the slider on the joystick.) All other buttons and axis movements get recognised. The trottle (slider) does work in other flight simulations.

I re-checked my joystick in windows options, but all was ok there and I hadn't changed anything.

Any advice?

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What type of stick? Does it have its own software? If so: There may be something wrong in the way your stick is set up in its software.

Have you tried re-calibrating the stick in Windows or in its own software?

Have you tried the "Detect Controllers"-button within the WW2ONL keymapper?

If you're using it as a generic joystick (read: only have the Windows joystick-options available) you might want to try to set it as the preferred stick to be used with older game. Go to Windows' game-controller settings, by right-clicking on your stick in the Windows control-panel. Select "Game-controller Settings" from the context-menu. Then highlight your stick in the list that pops up and click on "Advanced". This will open another dialogue where you can select which stick Windows should use for older games. That setting is known to fix some stick-issues.

Untitled-1-5.jpg

Untitled-2-4.jpg

Other than that: This is pretty unusual behavior. I've never had WW2ONL act up with any sticks I've used.

You might also want to try this:

http://html5gamepad.com/

Web-based stick tester. Is the throttle generating input on that page?

You can also try an external calibration-tool like DXTweak, which lets you set calibration manually and has its own testing page for all buttons/axes.

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I got it now. Thank You very much for Your useful help and info!

I really appreciate it!

Now how can I set flaps to extend to 20% - 40%- full down? I remember it was possible to set it..but don't remember how...

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Questions, questions .... :D

That's done in the air.cfml file. It's in your user\documents\Battleground Europe\cfml - folder.

Here's what mine looks like for flaps:

<control function="Flap control">

<keydelta value="12.00" per="keypress">

<key>q</key>

</keydelta>

<keydelta value="-12.00" per="keypress" index="1">

<key>w</key>

</keydelta>

<keydelta value="-12.00" per="keypress" index="2">

<joybutton stick="3">12</joybutton>

</keydelta>

<keydelta value="12.00" per="keypress" index="3">

<joybutton stick="3">10</joybutton>

</keydelta>

<keyabsolute value="0.00">

<key></key>

</keyabsolute>

<keyabsolute value="0.00" index="10">

<key></key>

</keyabsolute>

</control>

This will give you 12% per keypress on both q and w (flaps down/up) and on joystick buttons 10 and 12 (buttons I'm using for flaps on my throttle).

If you're using the keyboard for flaps, just change the section dealing with keyboard keys in your air.cfml to how it looks like in mine. Ignore the bit about joystick-buttons.

<control function="Flap control">

<keydelta value="12.00" per="keypress">

<key>q</key>

</keydelta>

<keydelta value="-12.00" per="keypress" index="1">

<key>w</key>

</keydelta>

</control>

should do it.

S.

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