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New patch - predictor code


erasmo
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I basically cannot play with INF. Eis and friendly infantry appears to me very laggy/warping/jumping/teleporting. The issue is worse in populated battles than in empty or semi-empty towns. In essence, is very hard to hit a moving target for me.

I .bug this in game also, but still. If this thread does not proceed or it is not the place to it, please take the needed moderation measures.

 

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PROGRAMMER NOTES

Known issues:

 

  • There will be a bit of jitter/rubber-banding. This isn't too bad except when viewing someone with a really bad internet connection.
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The new patch is working very well for me.

Before: i saw a EI running...i shooted...he moved on most times

Now: i see him, shoot, hes dead...

If this info helps...im from Germany with a 16mbit Connection.

 

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7 hours ago, Pittpete said:

PROGRAMMER NOTES

Known issues:

 

  • There will be a bit of jitter/rubber-banding. This isn't too bad except when viewing someone with a really bad internet connection.

Aye, saw that.

I have a 300mb fiber connection, so the problem is not in my internet, that's for sure. And I doubt that almost everybody around (enemies and friendlies) have [censored] connections...

I'll try it again today, even I will take video if needed, but atm this is not working for me at all.

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I've been playing just now. Will try to be more specific.

- If you are seeing EIs or friendly INF jumping from a roof or from spawn building, what I see when they are on the air is just mad. They don't have a coherent trayectory at all. They can even go up a bit again during their fall.  

- When people hit a short wall/ruins or the bunker's entrance antitank obstacle, their moves are weird too sometimes.

- EIs or friendly INF zigzaging or making heavy turning movements produce antinatural trayectories or make them warp.

 

Maybe it is just me, I don't know. But I'd never seen anything of this before.

 

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I have also witnessed some very strange infantry movement since the patch & have a very good internet connection.

As for trying to hit targets running across my field of view, well...it's a comical farce. never shot so many rounds from a semi & not take them down. Their movement could only be described as irregular not smooth across the screen.

On a positive note, CQB seems to be much improved.

 

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31 minutes ago, nwo said:

I have also witnessed some very strange infantry movement since the patch & have a very good internet connection.

As for trying to hit targets running across my field of view, well...it's a comical farce. never shot so many rounds from a semi & not take them down. Their movement could only be described as irregular not smooth across the screen.

On a positive note, CQB seems to be much improved.

 

I basically need a full SMG clip for hit the target.

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3 hours ago, erasmo said:

I basically need a full SMG clip for hit the target.

I have had some rubber banding of EI but so far not to bad.  I would love to see a video of what your describing

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9 hours ago, erasmo said:

I've been playing just now. Will try to be more specific.

- If you are seeing EIs or friendly INF jumping from a roof or from spawn building, what I see when they are on the air is just mad. They don't have a coherent trayectory at all. They can even go up a bit again during their fall.  

- When people hit a short wall/ruins or the bunker's entrance antitank obstacle, their moves are weird too sometimes.

- EIs or friendly INF zigzaging or making heavy turning movements produce antinatural trayectories or make them warp.

 

Maybe it is just me, I don't know. But I'd never seen anything of this before.

 

I can confirm that I have the same feelings. Good fiber connection, tried on 2 different computers (iCore7 with AMD 5800 and AMD Dual Core with NVDIA 960GX).

It happened in different towns, Arlon, Maaseik and Longwy. It is worst when you feel it inside a CP. Bunny-hopping, very unnatural infantry movement (even my moves).

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NOTE : Before the first scene, there was no 10 ets outside camping, running to CP was smooth. I really feel the 25-30FPS correct.

Then as soon as they camp it, man, I feel like I had 8 fps. Even in Gouvy on the 2nd part.

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NOTE : very squared moves, tango dancing with ei feel like playing on a 486DX-100mhz,  this is one was better more smoother than my previous one above cause probably no 20-30 other running objects around.

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NOTE : very saccade moves, i was going to clear a cp, looking left and right, i have 20 fps or so feel like I have 10-12 fps MAX. Unpleasant.

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Does the connection ticker (white bar in the fps hud) always have gaps in it when you are seeing the inf look worse? Those gaps are, I think, indicating lost packets. The shorter that bar is the higher the packet loss in total.

Do you notice the ticker bar shorten, not go to the o in "icon mode:  normal"?  A no loss connection will have the end of that bar under the o in normal. Your's is under the n reflecting the missing packets showing as breaks in the bar.

Still though that is very little packet loss.

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Thanks for looking at it oldzeke. I just spawn at an empty FB and I do have the same things, 60fps or so, gaps are still there. Same little gaps missing under "no icon mode".

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Still though that is very little loss, I can't accurately estimate it but a guess would be maybe 1%

 

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Working on it - can't remember if I had them before patche but i can guarantee you that my inf views, moves and CQB was way smoother.

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Having read through the updates and posts by CRS, I'd figure on hanging on as is until after this next weekend and see if their work at the colo helps in general.

If I read correctly some of the colo hardware they are going to change out is quit old.

And it is noted that inf "smoothness" needs addressed after adding the predictor code.

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I'm pretty sure the "what you see yourself doing" your own avatars movement or camera movement should not have been affected by the patch.

Best as I can gather the predictor code added only affected your viewing of others movement.

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Might not even be your end, could be any of the hops to the servers.

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I think all posting about the new predictor code should not only take a screenie of their "packet loss line", but also some kind of "origin of connection".

Best would be to be able to ping a server that RATs own, since last versions of the game does not post the ping anymore.

 

PING is important to shake out the problem, and fine tune the new predictor code.

LOST PACKAGES are even more important to report, both on the one experiencing problem, and the laggy player in front of him.

HIGH BANDWIDTH is utterly completely unimportant. All packages travel at light speed on ALL types of internet connections. Bandwidth is only an issue if you have something lower than 80kbit/s of download, and lower than 14kbit/s of upload. (<- just a wild guess, but most games are in those ranges)

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1 hour ago, oldzeke said:

I'm pretty sure the "what you see yourself doing" your own avatars movement or camera movement should not have been affected by the patch.

Best as I can gather the predictor code added only affected your viewing of others movement.

yeah....I was noticing his movement seemed very jerky..back and forth.  Not sure that is predictor related or not

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I've noticed some issues of rifle and hit/no-kill, Though teh EI died.

Yesterday I had a sortie: Hit prone inf in the top of the head. Body flipped dead. I come across a running inf, shot in upper shoulder. Body dropped and slid, dead. Upon exiting, I received one kill - 2 hits.

This is the second time seeing this since I patched, only thing I can think is that there was a simultaneous hit from another player, who got the kill. From my recollection, I did not see anyone around me.

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