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New patch - predictor code


erasmo
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17 hours ago, erasmo said:

Aye, saw that.

I have a 300mb fiber connection, so the problem is not in my internet, that's for sure. And I doubt that almost everybody around (enemies and friendlies) have [censored] connections...

I'll try it again today, even I will take video if needed, but atm this is not working for me at all.

It may not be YOUR internet, but even one bad hop that puts a bit of lag in, which compounds... 

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17 hours ago, erasmo said:

I've been playing just now. Will try to be more specific.

- If you are seeing EIs or friendly INF jumping from a roof or from spawn building, what I see when they are on the air is just mad. They don't have a coherent trayectory at all. They can even go up a bit again during their fall.  

- When people hit a short wall/ruins or the bunker's entrance antitank obstacle, their moves are weird too sometimes.

- EIs or friendly INF zigzaging or making heavy turning movements produce antinatural trayectories or make them warp.

 

Maybe it is just me, I don't know. But I'd never seen anything of this before.

 

All three of these are on the hit list for the next pass on it.

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3 hours ago, jphartt said:

I've noticed some issues of rifle and hit/no-kill, Though teh EI died.

Yesterday I had a sortie: Hit prone inf in the top of the head. Body flipped dead. I come across a running inf, shot in upper shoulder. Body dropped and slid, dead. Upon exiting, I received one kill - 2 hits.

This is the second time seeing this since I patched, only thing I can think is that there was a simultaneous hit from another player, who got the kill. From my recollection, I did not see anyone around me.

 

1 hour ago, vasduten1 said:

I'm hearing a lot of "I shot this EI in the chest 8 times and he's still running!!!"

 

This is a separate issue and not part of the predictor code from my understanding. Hopefully we will see an improvement after the colo work is completed.

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@matamor - I'm seeing your FPS at 25ish on those videos. Was it higher than that before the patch? That is fairly low and could be the cause of your stutters.  You could always try changing the settings to Low graphics and radial clutter to as low as possible to see if that ups your FPS.

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14 minutes ago, tandel said:

@matamor - I'm seeing your FPS at 25ish on those videos. Was it higher than that before the patch? That is fairly low and could be the cause of your stutters.  You could always try changing the settings to Low graphics and radial clutter to as low as possible to see if that ups your FPS.

My FPS has dropped yeah by 30%. It was way higher, got 100 FPS at FB alone, not I can't get over 60. In town, same percentage. Worst when there is a lot of vehicles / air. The graphics weren't as crunchy when i turn my views as it is now and I am running a NVDIA 960. I had these issue when I had that old ATI. Every settings are set to low except few corpses. Hopefully coloc work will help awaiting for new patch. Can't play like this sorry.

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Infantry close combat is far worst now. I had 45-60 FPS on Roermond battle but my feeling was like if i had 15 or 20 FPS... people warping, going through walls. It's impossible to play with a rifle on a crowded town, even with SMG is hard to kill. The only difference i saw on FPS window is the white line witch is now a dashed line:

 

Before

tvTmiOo.png

 

After

UAdwjpw.png

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For the absolute worst of the predictor-related issues, I'm extremely hopeful that the upcoming colo work will help significantly. I saw at least one video from shortly after the release where everyone was rubber-banding horribly, but it was clearly caused by the connection to the cell host simply stopping for a few moments. We're fairly confident that it was caused by players downloading the patch, but that should give some idea as to the state of our infrastructure at the moment.

In fact, while the old code was flawed, our current infrastructure issues are presumably related to the really horrific lag suddenly popping up. It's also probably a contributing factor to players being apparently unkillable. We're doing what we can to improve the code, but hopefully things will improve significantly even before any new fixes get deployed.


@matamor It sounds like your issues are entirely FPS related: The predictor stuff shouldn't have any affect on your own movement. Although it's possible, I don't think that the FPS issues are related to the new predictor code either since you noted that it's significantly worse when a lot of vehicles are around (the new code only affects infantry). I'll leave your specific case to the usual crew, but I'll make a note to look through what went into the last version for any potential culprits. :)

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1 hour ago, VICTARUS said:

... but it was clearly caused by the connection to the cell host simply stopping for a few moments. We're fairly confident that it was caused by players downloading the patch, but that should give some idea as to the state of our infrastructure at the moment.

In fact, while the old code was flawed, our current infrastructure issues are presumably related to the really horrific lag suddenly popping up....

CRS should try using torrent links when new version get released, so that CRS network never have to handle BOTH gaming traffic and file transfers. Worst case, cells could get divided into smaller sizes, or get more resources.

Or use modern switches that can "tag" gaming traffic to be prioritized higher than file transfers. So when the line is "full" it will only drop file packages.

 

A win often comes out of attacking the enemy/bug from two fronts ;)

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There's stuff in motion to take client downloads off of the network that the game is on, but that's mostly a cost-of-bandwidth thing as I understand it. I only mentioned it as a clear example of how the infrastructure is a big part of the problem: With our current population, client downloads shouldn't even start to stress our network, never mind actually interfere with the live server.

Again, we have our sysadmin guys actually physically visiting the colo all our stuff is set up at during this Dallas trip, so I'm hopeful that will have a big impact on things. :)

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1 hour ago, VICTARUS said:

@matamor It sounds like your issues are entirely FPS related: The predictor stuff shouldn't have any affect on your own movement. Although it's possible, I don't think that the FPS issues are related to the new predictor code either since you noted that it's significantly worse when a lot of vehicles are around (the new code only affects infantry). I'll leave your specific case to the usual crew, but I'll make a note to look through what went into the last version for any potential culprits. :)

Thanks for the answers but I clearly had a lost of quality in my CQB fights with the last patch. Tried on 2 different computers. Note that my own moves were completly crunched, like I was playing under 8 FPS.

Did you like my video footages? If yes, I can do more if that helps you guys and add my personal 110K career killer mataho notes. :)

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1 hour ago, matamor said:

Thanks for the answers but I clearly had a lost of quality in my CQB fights with the last patch. Tried on 2 different computers. Note that my own moves were completly crunched, like I was playing under 8 FPS.

Did you like my video footages? If yes, I can do more if that helps you guys and add my personal 110K career killer mataho notes. :)

That could actually be extremely useful, and I just sent a message to QA to hopefully arrange something. Ping me if they don't get back to you in a day or two. (Sorry for passing you off like this, but they're here for a reason: The more I'm here doing this kind of thing, the less I'm actually doing dev work.)

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Thanks guys for the replies, specially to Fohdron and Victarus.

I was having some low FPS issues during the last week plus the related predictor-code stuff I reported earlier. But after making some hardware cleanup and cooling down the CPU, FPS are again on their normal level, more less. So in MY case, the low FPS I had seems to be not related with the patch. 

But the same issues with the INF moves are still there. I have better FPS but I still see strange stuff. Nothing too drastic since now with my fps back (35-40) I can fight better, but still, things are not going  smoothy.

My ping is the same as it was (140-150) and that white bar some people is talking about is also very similar (I checked it with my own ingame footage video from months ago).

My PC specs:

  • I5-650 3.2mhz from 1Q2010, not OCed.
  • 8GB DDR
  • GTX650 Ti 1Gb
  • Win10
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The argument has always been that 25fps is enough. My experience has been that when fps drops to mid and low 20s I can see "jitter", things get.....not smooth.

Now above say 40 fps, again my opinion is that beyond around 40fps I see no improvement. It's nice to 100+ fps in the meter but no noticeable difference

to game play. I list 40 as a target as it leaves headroom for those occasional dips in fps.

 

The white bar

Again just my opinion but if it gets shorter I start to see effects of packet loss, everyone in view warping etc. So it is a good indicator that the lag is my end if that bar shortens.

Now I recall from years past that if the bar got longer that also indicated a connection prob but can't for the life of me remember what kind of prob it was showing.

Some will see it as a solid bar (anti-aliasing set to high value). Some will see it as a line of dots (low or no anti-aliasing value) It depends on the anti-aliasing value you have

set on your video card settings. The bar can be proper length but have gaps/missing dots which also reflects packet loss of a type but I'm not sure as to what exactly.

I don't think it's reflecting the loss of a full packet, possibly showing fragmented packets? I honestly don't know.

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An example of packet loss ingame and the white bar reflecting a connection problem.

 

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Another case of the above (and you'd probably see it there as well if the line had any visible gaps in it) is when the white line simply stops updating: You'll see the gaps jumping around based on when updates do/don't come in, and then it will just sit fixed for a little bit. (Hopefully we'll get some better diagnostic tools than "The White Line" in the future... ¬.¬)

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Inf game pretty much pointless playing atm.  

Take time, get position or guard something & surprise ei fill him with lead,  ei turns round, looks for you, aims, your dead then he runs off.  bollocks!

 Its been pretty much every sortie today.

 my gaming experience has been very poor since the patch and if anything has progressively become more unplayable every day.  

My k/d has been 3.2/3.3 most of the campaign, its dropping like a lead balloon since the update, now 2.93,mainly being killed by unkillable ei or ei with 2-5sec death lagg that should be already dead. very frustating.

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On 10/10/2016 at 9:10 PM, erasmo said:

Eu, Básicamente, NÃO PODE Jogar com INF. Eis Parece-me Infantaria e amigavel Muito lag / deformação / jumping / teletransporte. NAS O Problema E Pior Batalhas povoadas fazer that em Cidades Vazias UO semi-Vazias. Em Essência, E MUITO Difícil de acertar hum Alvo em Movimento Para Mim.

I .bug ISSO não also Jogo, mas AINDA ASSIM. Se ESTA DISCUSSÃO NÃO Procede OU NÃO E o lugar para ISSO, por favor, tome como Medidas Necessárias de Moderação.

 

I'm also having some problems
Especially long distance shooter..

-And again I'm having trouble losing connection and not see the marks on the map...

Edited by kareca
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@nwo can you take some videos of what you are seeing in game and post them here for the QA team to view. Also include your computer specs. Mac/PC , RAM, video card, windows version.

Thanks

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13 minutes ago, nwo said:

Can you recommend something to capture video with?

Win10,

I7-4770k,

16gb ram,

Nvidia 770 GTX,

cable internet.

Bandicam, its free, easy to use and does the job

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Any updates? It's frankly quite unplayable as infantry. EI slides unnaturelly all over when running. The only times you can rack a kill it's when they stop.

This is becoming urgent. I'll post more videos.

Edited by matamor
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The testing team is in the beginning stages of testing... As i hear more i will pass it along

 

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Nwo you can use shadowplay with that vid card. It's part of the GeForce experience stuff and works great

 

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