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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Problems since last update and overall crappy play


zathrasb5
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So, I have noticed a lot of crazy things happening since the last update (I'll get to the lag in a minute). I just saw a german tank (forget which) get killed by a SMG. Hatch closed. Player confirmed it in stats. I have seen an indestructible Pan getting hit by multi 88mm and a stug emptying entire ammo supply. Keeps fighting. A british infantryman last night was impervious to all weapons. Kept fighting. I personally shot him in the back 32 roads. Still fighting.

Still love the game but gameplay has been worse since the last update. 

Then there is the lag/death lag which has gotten worse. I saw Waver's post which directed me to the road map. I read it through. Many people here have complained about the lag. It is the single biggest problem with the game. Add to that the bugs stated above as well as many people posting other problems. 

So, I would like to know, having read the road map, how you can you justify adding an Italian infantryman (and other new weapons) to the Axis side while the bugs, in my opinion, worsen and the lag remains terrible? What is the percentage of your staff hours spent on resolution of the lag problem and other bugs vs. implementing new game features/weapons? Please tell me it's a 90-10 split. I do not see anyone on the forums or in the game asking for Italian infantryman, tank buster planes, mobile anti-aircraft, etc. I do see constant expletive laden comms in reference to the lag. Will the new software company you mentioned in Waver's post solve the lag problem? Is that the #1 priority of that software? 

 

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Just now, zathrasb5 said:

So, I have noticed a lot of crazy things happening since the last update (I'll get to the lag in a minute). I just saw a german tank (forget which) get killed by a SMG. Hatch closed. Player confirmed it in stats. I have seen an indestructible Pan getting hit by multi 88mm and a stug emptying entire ammo supply. Keeps fighting. A british infantryman last night was impervious to all weapons. Kept fighting. I personally shot him in the back 32 roads. Still fighting.

Still love the game but gameplay has been worse since the last update. 

Then there is the lag/death lag which has gotten worse. I saw Waver's post which directed me to the road map. I read it through. Many people here have complained about the lag. It is the single biggest problem with the game. Add to that the bugs stated above as well as many people posting other problems. 

So, I would like to know, having read the road map, how you can you justify adding an Italian infantryman (and other new weapons) to the Axis side while the bugs, in my opinion, worsen and the lag remains terrible? What is the percentage of your staff hours spent on resolution of the lag problem and other bugs vs. implementing new game features/weapons? Please tell me it's a 90-10 split. I do not see anyone on the forums or in the game asking for Italian infantryman, tank buster planes, mobile anti-aircraft, etc. I do see constant expletive laden comms in reference to the lag. Will the new software company you mentioned in Waver's post solve the lag problem? Is that the #1 priority of that software? 

 

It's not as simple as 90-10 split in manpower

What good is allocating a graphics designer onto network coding, he wouldn't have a clue what to do.

 

Most staff are volunteers and do what they are good at, so development in certain things will go faster where there is increased VOLUNTEER manpower with that particular skill set.

 

CRS Know lag is very important, but if they only have 1 guy able to work on it, then it takes as long as it takes him to do it, But they have said it is being worked on as part of netcode 3 ( UDP instead of TCP etc )

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And again, just to clarify, love the game and have played off and on for a few years.

 

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Do you have any video or additional information you can provide? Please take a look at this thread. 

 

As per my thread regarding infantry lag. Netcode3 is now entering the initial testing phase. This is being worked on by our Development team, this is the team that works predominately on host/client code and back-end systems. The production team is the team in charge of the Italian infantry this is the team in change of new additions to the game, be it vehicles, or infantry, etc. They're the toy makers. So I can assure you, that we've got the bodies we need working on the right areas. Of course we will always benefit from additional volunteers but we're very realistic in terms of what needs to be address asap.

 

I hope this answers most of your questions.

Thanks for your feedback!

S! 

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I agree, lag have been worst on last week. I have seen people flying, invincible eis capping cps, infantry instant teleporting more than 200m, ets hovering in the sky, infantry zigzaging everywhere to make the situation worse...absolutley impossible to enjoy this game right now with a rifle.

Someone said some time ago, that this new predictor code was better than the old one because people shooting through the wall give the impression that this game was full of hackers...my opinion is that these situations described above generate even a worst hacker image than before.

1) This player was walking on the sky for 15 seconds, then he teleport back to ground near the efms, once again he went to sky.

GNV67d3.jpg

 

2) This is an inmortal player recapping a cp...I shoot him 10 times, also my teamates shoot him with smgs and he didn't die. Even if cp status bar shows he isn't capping the truth is that % was increasing. He was moving on cp aiming and shooting to no one, he was there capping the cp from 0% to 50% when I died...

p8PqdJA.jpg

 

I hope UDP thing can fix this issues...

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There have been odd thing like the floating infantry ............. not that I dont believe you but the second pic would have been more helpful if it was a video.  All that pic to me is a SS of a French infantryman.

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