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Spawn list errors?


delems
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How come the french get 50 semi's per flag, while brits and germans only get 30?

Also, how come brit navy gets 100 rifles per flag, while french and german only get 90?

Please explain these differences.

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Any word?  How come brits and french get more supply per flag?

This by design, if so, how come?  If not and oversight, when will it be corrected?

 

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Good spotting, I noticed this last campaign and raised it with Xoom. He explained the difference is due to the french semi auto rifle has only a 5 round clip vs the G41 and M1 which have 10 round magazines.
 

Not sure about Navy differences though.

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14 hours ago, holmium said:

He explained the difference is due to the french semi auto rifle has only a 5 round clip vs the G41 and M1 which have 10 round magazines.

lol are you serious? 

I wonder what percentage of riflemen sorties in this game use even a quarter of their ammunition before they're dead or despawned?

Total ammunition capacity is an absurd reason to buff supplies by a large amount, especially in a FPS that's so focused on attrition gameplay like this one.

Edited by david01
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Not so sure the brit rifles really need that much help.....

brit rifle 0.94; axis rifle 0.55

 

Also, not so sure about needing 66% more semi's......

allied semi about 0.90, axis semi 0.92

Edited by delems
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41 minutes ago, delems said:

Not so sure the brit rifles really need that much help.....

brit rifle 0.94; axis rifle 0.55

 

Also, not so sure about needing 66% more semi's......

allied semi about 0.90, axis semi 0.92

Wait... we have 66% more semis and still not doing as good as the axis semi?   NEED MORE Allied semis.

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Though, with a 0.93 verses the G41 this map, not that much different?

 

Edited by delems
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11 hours ago, delems said:

Though, with a 0.93 verses the G41 this map, not that much different?

 

So.. 66% more is about right?

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Why hasn't this been fixed?  This is clearly wrong.

 

What rational can be given for brits having more rifles in their navy flag?  They have the fastest cycle bolt in game don't they?

 

And whatever reason would french get 66% more semi rifles?  That isn't fair at all.

Even if you want to claim their semi isn't as good, stats would show you get 5 more semis.  But then your arguing everything should be equalized, which isn't the case in this game at all.  (or axis should get 3x as many Flak 30s as allied AA for example)

 

It is blatantly unfair to give one side more rifles and semis in their flags - why hasn't this been fixed?

 

Edited by delems
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My guess is, because the game is lethality-balanced overall, and if each side is going to have some elements that are superior in either effectiveness or numbers, it has to have others that are inferior in effectiveness or numbers.

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Well, I'd guess you are completely wrong.  You and I both know they have no spreadsheet somewhere with every units lethality rating first of all.

Even if they did, it would never be anywhere near to accurate.  And, even if by some miraculous chance it was randomly pure coincidently actually accurate....

They would never have all the units properly averaged based on their statistical occurrence, much less weighted via KD, TOM or experience of user.

 

And if they do have the above, then they are in the wrong business, should go into the prediction/forecast line of work.

 

Finally, I'd like to see the data that prompted an increase from 90 to 100, for just the brits, when for the last 6 years all navy flags have always been exactly alike (excepting HQ change in map 94ish) .  Considering navy is rarely used.  It' clearly a spawn list error - or the last 6 years have been an error......

 

Edited by delems
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44 minutes ago, delems said:

You and I both know they have no spreadsheet somewhere with every units lethality rating first of all.

Even if they did, it would never be anywhere near to accurate.  

A fundamental element of the original game concept and the resulting client-server design was that it would record every death, of what type unit, to what type unit, along with a number of other parameters. That data was wanted exactly for use in objectively managing game balance. That was said in the old days by Killer, and supported by later comments by Gophur and Doc.

I have no knowledge of whether they still maintain that data capability, but I'd guess yes, since they're running the same game engine.

As to their data being not "near to accurate", that might be something that would be said of sample-based data with estimates as to how to structure the sample process. It doesn't seem to be an appropriate criticism of data from 100% of transactions. 

Edited by jwilly
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Don't see the guys who are whining in this thread throwing a hissy fit when the allies get the same amount of s76s as the axis get tigers. 

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No idea what you are talking about mo, and comparing tanks and infantry isn't the same.

But, if you think there is something wrong, lets see some data and reasoning why.  I don't whine, I provide evidence of inconsistencies that I don't believe are explained or correct.  If there is evidence to prove me wrong, I'm always ready to change my conclusions.

 

As for jw, I'll counter two of the assertions, and not even get into the actual substantive debate; because the two assertions already imply the faultiness of any debate or conclusion afterward, imo.

1) Your claim that transaction data can't be inaccurate I believe is false, that data is received from where?  The stats database maybe?  The data that has lost parts of campaigns, if not entire campaigns worth of data?  The data that people have shown to have peculiarities?  Transactional data can be inaccurate.

2) The claim the tool is still in use.  Well, let's just examine a few other items in 'use'.  Maybe the orbat (axis officer database), or HC structure/sign up process, or brigade tab, or 'news from HC' tab, maybe wiretap, okahq, awards... and the list goes on, I have seen everyone of these not maintained, or have significant issues - i.e. the brigade tab hasn't been accurate nearly the entire 7 years I've been in game (as well as the news from HC).  Seeing that none of the above have ever functioned consistently and many have basically never functioned right since I've been around (or at least maintained), I'm quite sure we can deduce the program or data you are referring to is obsolete.

Edited by delems
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The game is built on a database. That database holds the transactional status of every game element. It also holds the data we're talking about. It's all one database. A transaction...a kill of me by you, for instance...is communicated by your client to the server to my client, and goes into the database, all in one process.

I'm sure it's possible for the game database to lose data...but the data relevant to balancing is that of the most recent campaign, so loss of data from before that, while it may matter for other purposes, is of small consequence for balancing.

Ask Doc the next time he stops by.  :D

Edited by jwilly
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  • 1 month later...

How come brit navy gets 100 rifles while french and german only get 90?  Isn't having the best bolt rifle in the game good enough?  They even need more rifles?

Also, how come french get 66% more semi rifles than brit or german?

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  • 2 weeks later...

When will this supply discrepancy be fixed?  Patently unfair for one side to get more rifles than the other.

 

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Why does brit navy still have 100 rifles?  While everyone else has 90?

Sheesh, takes you 5 seconds to fix this bug.  Do it.

You can't fix a spawn list error, yet your going to try and bring steam online?

 

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Brit navy flag rifles fixed, good job.

Now, lets see about the 66% extra semi's in french flags?

 

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