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Direction (not view) of Units/Players = FPS Drop (All versions/patches)


drumerdude
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*I can't add pictures, but I have screenshots if someone tells me how to add them.

I notice this all the time in Online and now Offline as well.  My brand new Xidax PC contains an Intel i7-7800 Six-Core CPU, and an Nvidia GeForce GTX 1080ti GPU in it, so it does not have issues with graphics/FPS at all.

Here is what I tested:  I put a very large number of cloned bots between the three vehicle spawns in the offline testing.  When I stood my unit right on the edge of them, with only about 7 in view, the FPS was fine.  Of course, when I turned and faced all of the units, my FPS dropped to 14 (which I think could make sense).  But then, I walked a distance away from the group of clones, and looked in their direction with the vehicle spawn blocking them from my view.  This still caused my FPS drop to an equal 14. 

Same in online: Facing the direction of, say, a town with a lot of players in it (even with terrain and etc completely blocking your view of the town), there is a noticeable drop of FPS (to about 30/35, in my case).

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infantry LOD/level of detail. 

Preferences tab

Video

Infantry

On right is a slider. Slide it full left and do the same test.

With that slider full right it forces full LOD regardless of distance so any inf within 700m is rendering all the kit/wrinkles in the uniform etc.

 

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I will also add that with NVidia cards setting AA anti-aliasing to highest has always given me more FPS in this game.

 

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it's a CPU thing. happens in other games as well, you don't have to render them with the gpu but they still need to "data render" so the clients don't get all weird.

 

the data render thing has been a FPS feature since the N64, other games without it suffer invisibility and disconnection/timeout/offset/ghost bugs

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Drummerdude also note that this game only utilizes 1 of your cores. It's a CPU issue. Overclocking my i5 4690k 3.5ghz to 4.5ghz helped greatly!

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5 hours ago, drumerdude said:

and looked in their direction with the vehicle spawn blocking them

Occlusion culling
I do not think the unity3d engine does it? Or does not do it VS buildings
And if that is correct, then putting 248 units behind the veh spawn is no different than putting 248 units right in front of you.

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