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CP capturable in 1 Second


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It's been a few months now but I keep getting this bug The CP is capturable in 1 Seconds. And it just stays there until I run out of the CP and back in to reset it.

I do a lot of guarding CP's and after I kill them or they run away, it counts down to 1 second and just stays there at 1 second.

Anyone else having this issue?

 

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This bug was purely a visual issue and actually never stopped anyone from capturing the cp/ab.. If a new enemy ran into the cp, it would start to cap and would show the defender that it was under cap as well.

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