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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Forced Despawn


OHM
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This change was made to protect the user-base as a whole from a] an unintended and incidental poor connection situation that leads to players being out of sync and therefore "unkillable", and b] protect them from cheaters that are intentionally lagging to gain advantage.

If the people experiencing the problems falling into category (a) work with us we can hopefully improve things for your experience.  But so long as we simply get upset and make no effort to communicate everyone suffers.  Please contact us and help us help you.

Since implementing this change we have seen only a handful of complaints about unkillables and NONE of them have turned out to be legit after investigating (so far anyway) and prior to this fix we'd see tens of complaints a day that were proved to be legit.  This comes after months of investigation into these issues and designing a way to detect it.  We have much work to do to fine tune it and provide dynamic user-feedback about your connection - as well we have some work to do to perhaps create better ways of dealing with you once you are detected as being out of sync. 

For those of you experiencing this issue you need to be more forthcoming with information.  I've encouraged everyone that has posted about it to contact me directly to help identify and potentially resolve individually but so far I have had no one do so.  If you do not make an attempt to talk with us and provide more information the only thing we can possibly conclude is that the issue is not as dire as you say - so please don't make us conclude this.  Here is a comprehensive list of things we would like you to try and THEN a list of information we need from you in order to proceed with one-on-one resolution:

Things to try:

  • Make sure netcode3 (Preferences->Connection->Netcode3) is enabled.  When the problem occurs please note whether or not previously in your chat window if netcode3 was automatically disabled prior to the forced despawn.
  • Reduce your visual-limit (Preferences->Connection->Visible Player Limit - set to Low) - only takes effect on the next respawn - make sure that when you do to note what the chat window says your setting is
  • If you are running multiple instances (tow account) - stop doing that as a test and see what happens when you do not.
  • If you run over wifi - try running a cable direct to your router as a test to see if it improves: NOTE:  If you do run over wifi your packet drop rate is proportional to your distance from the router but is also affected by the number of devices you have connected.
  • If you are running any unnecessary apps please kill them before running the game to see if it helps at all.  For the purpose of this test your discord or TS is unnecessary.

If you need to log a  support ticket  we ask that you collect the following information and send it to us:

  • What callsign(s) are being despawned?
  • Using either  WinMTR (PC) or  MacappstoreMTR (Mac) run for 5 minutes during the period you normally play against 'auth.wwiionline.com' - **send us the results 
  • Using  www.speedtest.net  change the server to one in Ft. Worth Texas, take a picture of the results, and send them to us - do this at the time you normally play.
  • Let us know:
    • Where do you live (country/city)
    • Who is your ISP
    • What type of connection do you have (Fiber, cable, DSL, etc)
    • What kind of speed does your ISP sell you (up and down - note what they sell you is never what you actually get)
    • How old is your Rig and how "stout" was it when you bought it (top gaming, mid-range, economy - is all we need)
    • How much free memory do you have when you are running the game
    • What other apps do you have running while you are playing?
    • What kind of burden outside of your gaming PC is placed on your network? (people streaming videos, playing console games, etc)
  • Is the amount of time before you are despawned, consistent?  And if so, how long does it take?
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