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My Forced Despawn


fizzi
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What callsign(s) are being despawned? fizzinator

Using either WinMTR (PC) or http://macappstore.org/mtr/ (Mac) run for 5 minutes during the period you normally play against 'auth.playnet.com' - send us the results (If you can run it a 2nd time with the option "Resolve names" unchecked, that would be great too) 

Results: 

#1 with resolved names  http://prntscr.com/hsojhr

#2 without resolved names http://prntscr.com/hsojpi

Using www.speedtest.net change the server to one in Ft. Worth Texas, take a picture of the results, and send them to us - do this at the time you normally play.

Speed test results: http://prntscr.com/hsok1a

Let us know:

Where do you live (country/city) U.S. Corsicana, Texas

Who is your ISP Northland

What type of connection do you have (Fiber, cable, DSL, etc) Cable

What kind of speed does your ISP sell you (up and down - note what they sell you is never what you actually get) high speed (supposedly)

How old is your Rig and how "stout" was it when you bought it (top gaming, mid-range, economy - is all we need) Its an HP pavailion G6 idk the age. Midrange

How much free memory do you have when you are running the game 3.48GB

What other apps do you have running while you are playing? Discord and Steam

What kind of burden outside of your gaming PC is placed on your network? (people streaming videos, playing console games, etc) 1 TV and 2 phones.

Is the amount of time before you are despawned consistent?  And if so, how long does it take? Yes. It seems to only happen when in a HUGE battle. Thats where my PC does its worst. Upon spawning, anywhere from 10-20 seconds until the forced kill. ONLY in large battles with lots of bodies.

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See a lot of packet loss in those AT&T hops

They did not ask, but what are your PC specs?
How does it fair itself in large pop areas?

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Looks to be a HP laptop, i3 2.3ghz with intel 3000 gfx and 4 gigs of ram.

How far from the router? How long since router and modum were rebooted/unplugged for 20 seconds

?

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Just now, OldZeke said:

Looks to be a HP laptop, i3 2.3ghz with intel 3000 gfx and 4 gigs of ram.

How far from the router? How long since router and modum were rebooted/unplugged for 20 seconds

?

Intel HD 3000?
Could it be choking on the graphics load in heavy pop areas causing the game to fall behind and get out of time sync?

 

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If it's dragging down the cpu enough or throttling it back then yea I think that'll slow the clock.

 

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23 minutes ago, merlin51 said:

See a lot of packet loss in those AT&T hops

They did not ask, but what are your PC specs?
How does it fair itself in large pop areas?

PC specs http://prntscr.com/hsotq1

http://prntscr.com/hsovua

14 minutes ago, OldZeke said:

Looks to be a HP laptop, i3 2.3ghz with intel 3000 gfx and 4 gigs of ram.

How far from the router? How long since router and modum were rebooted/unplugged for 20 seconds

?

The router was rebooted yesterday at about 3pm and the PC is about 10-12 ft away from the router.

10 minutes ago, OldZeke said:

If it's dragging down the cpu enough or throttling it back then yea I think that'll slow the clock.

 

 

The ONLY thing i can do about the processor is change the priority of power to the processor. Doesn't really do much as far as speed or handling processes go. 

Edited by fizzi
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Hmm A6 3420
1.5ghz norm 2.4 turbo
I think you can lock the CPU in its boost speed though i can not say what that will do for the heat and life expectancy?
 

GFX is then Radeon HD 6520G but has no onboard ram and doesnt have cache access.

Since the game is single threaded, might try setting game affinity to 1 core only 0 or 1
dial back graphics and visibility limit and retry

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Right now my graphics are set to lowest with the lowest vis setting. Netcode 3 enabled. even body count is off. I also have my graphics settings for the card set to low. I havent tried anything else beyond that tho. 

 

Right now im setting the affinity of the game. 

Edited by fizzi
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12 minutes ago, fizzi said:

The ONLY thing i can do about the processor is change the priority of power to the processor. Doesn't really do much as far as speed or handling processes go. 

This will sound dumb but setting CPU min and max to 99% instead of 100 works better

And again, since game is single threaded, it may help to open task manager, and in the processes tab right click ww2.exe and set the affinity to a single core, usually 0 but 1 works for some people

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It does but its windows 7 Lmao. even tho im the registered admin user. it still says im not an admin to change things. idk i gotta go back through now and see whats wrong in permissions. 

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Ok, so thats not going to work either. infact it made it worse as far as speed goes. 

http://prntscr.com/hsp577

The screenshot was the largest i could find in the list. Not that big of a battle and i was pulling 10-13 FPS :/ If that would have been a larger battle i would have d/ced for sure. Also now the ingame maps lags really badly. Like its like trying to scroll in custard

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18 minutes ago, fizzi said:

i was pulling 10-13 FPS

What do you normally pull on average?

You can unset the affinity just by relaunching the game and retest

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Heres the thing. If its any battle. if i look to the epicenter ingame of that battle, whereever that may be, i get the FPS drop. I normally can get a good 30-40fps out of it, but here lately its been MUCH lower than that.

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Even my other games dont run this badly and they are more graphically and network taking than wwii online and i have no issues. I may have to lower graphic settings but once i get that sweet spot I have no issues and I certainly NEVER d/c from any game due to latency issues. Not since we got this new internet. The old one i would all the time.
 

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more players in area, and more things going on will do that.

Those ping reports you posted though, that is a lot of packetloss in those AT&T hops.
Who is your ISP?
I see you start getting 5% loss on the 1st hop which is your ISP's gateway
That packetloss is most likely the despawn reason

 

-Xs5NxuGT3GmlOsZkcqk1g.png

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Ok i gotta ask, are you at work?
Because the IP address on your 4th hop before landing in AT&T ville is not a consumer ISP's subnet but a commercial retail marketing firm.

Hop 2 and 3 are private internal IP's inside your providers network 

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Nope, im at home on my home PC

I was also wondering why so many jumps before the AT&T pool. Its not like my info is going far. im in Corsicana, they are in Bedford i think

Edited by fizzi
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1 hour ago, fizzi said:

The router was rebooted yesterday at about 3pm and the PC is about 10-12 ft away from the router.

Dumb question, but your not using wireless to connect are you?

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15 minutes ago, fizzi said:

Nope, im at home on my home PC

I was also wondering why so many jumps before the AT&T pool. Its not like my info is going far. im in Corsicana, they are in Bedford i think

192.x.x.x is a private IP address, in this case your home router
10.x.x.x is also a private IP address, in this case equipment internally inside your ISP before exiting to the internet.

206.121.72.41 after poking around is AT&T, so at a glance it would seem that Northland basically is reselling AT&T services.

You have a lot of packet loss down at the end of at&t and the beginning of gtt
Not 100% sure what to make of that, gtt should be a tier 1 backbone provider, so could be on at&t's end i guess.

I am thinking that your PC performance would not be able to directly affect loss that far down the chain?

 

Also if your home IP is 192. and your ISP uses 10. subnets, do you have a router plugged into their router running a double NAT?

Usually in an ISP setup like yours, i will see the customer also running a 10.x.x.x ip in the home, and then 2 hops or so later it becomes a real IP

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4 minutes ago, Pittpete said:

Dumb question, but your not using wireless to connect are you?

Not a dumb question, and yes, I am. since its CABLE internet. I really dont have a choice on where the router goes, which is right next to the TV, which is not an area the PC can go to. Also the layout of the room will not allow me to run an ethernet cord to the router. 

 

4 minutes ago, merlin51 said:

192.x.x.x is a private IP address, in this case your home router
10.x.x.x is also a private IP address, in this case equipment internally inside your ISP before exiting to the internet.

206.121.72.41 after poking around is AT&T, so at a glance it would seem that Northland basically is reselling AT&T services.

You have a lot of packet loss down at the end of at&t and the beginning of gtt
Not 100% sure what to make of that, gtt should be a tier 1 backbone provider, so could be on at&t's end i guess.

I am thinking that your PC performance would not be able to directly affect loss that far down the chain?

 

Also if your home IP is 192. and your ISP uses 10. subnets, do you have a router plugged into their router running a double NAT?

Nope, just one router on one cable.

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