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HE bug still here?


stankyus
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Was asked to post this a s bug.

Pak38 killing Matties at over 1450m - instant explode

1100m Pak36 kills on squaddies Stuarts frontally.  Last map one took out a squaddies CH3.  They also have been killing Shermans Frontally - Just ask Canukplf.

I complained about the overpowered Axis atgs and it was suggested to me it might be the HE bug - which was supposed to have been squashed prior to last point release.

That being said all the Axis 37mm guns have been over performing way outside of their historical norms by a long shot so that is not new at all. The pak38 popping Matties at extreme ranges has happened before however yesterday was a spectacle. The Matty was even becoming one hit wonders to the 4D.  IF this is the HE bug.. meh you would expect it to be both ways.

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47 minutes ago, stankyus said:

IF this is the HE bug.. meh you would expect it to be both ways.

Probably is both ways, but isnt often i think to load HE when facing a tank, unless it is a flank tracking shot on something i know i can not kill, or an annoyance barrage to keep him in concussion effect while someone else closer tries to bag him (cheaper to waste HE than AP)
Which wouldnt happen really too much until the tiger enters from an allied perspective, but for axis is viable in T0 vs the Matty.

Could be a bug but one thing to keep in mind.
In 3rd person, everything coming at you looks like HE, so could be misbehaving AP too.
Might take some trips to the training server.

EDIT 
|And the training server appear to be a little broke|
so much for that idea

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50 minutes ago, merlin51 said:

Probably is both ways, but isnt often i think to load HE when facing a tank, unless it is a flank tracking shot on something i know i can not kill, or an annoyance barrage to keep him in concussion effect while someone else closer tries to bag him (cheaper to waste HE than AP)
Which wouldnt happen really too much until the tiger enters from an allied perspective, but for axis is viable in T0 vs the Matty.

Could be a bug but one thing to keep in mind.
In 3rd person, everything coming at you looks like HE, so could be misbehaving AP too.
Might take some trips to the training server.

EDIT 
|And the training server appear to be a little broke|
so much for that idea

3rd person every tank round impact looks like HE - highly doubt it was HE hitting the matties.  However there is a HE component so it prob is applicable. I pounded on Slickies StugB with a 57mm at 1100m and ran out of AP and hit him will all my HE to no avail. He had no idea where I was shooting him from but he caught on when I came back with a fresh 57mm and started pounding him again - almost 90 from his front. This time I thought HE might blow a track and hit him 5 times till he saw me and I got hit on the first return fire. Came back and he had either moved or despawned and got another - pounded on him some more from a slightly off angle hit - however I was somewhat closer and at that range I still should have been punching holes in him.. got about 10 AP hits left front quarter of the glacious area and lower treads. Nothing and he promply turned to me and hit me again on the third shot while trying to back out behind the berm.

The last time I checked a 90^ hit should have done something at 1100m .  Somewhere around 65-70mm penetration at that range.  That is AMPLE penetration for the StugB.  Gridiron and I even pounded on a PZF, him on the flank, me frontally. Ask Gridiron - 600m or so and the damn think would not die. He just kept shooting and shooting. He was being hit so much he could not aim very well thank heaven and absorbed mb 25 - 57mm hits till he exploded. I shot at him so much I had to despawn - we where near the FB to get more ammo.  In reality we could not get with in about 600m from town. Yesterday was atrocious, it was so bad we had squaddies say "fk this I'm outa here, I cant handle this. Its supposed to be a game."   Not saying we where not able to kill tanks, we did and we killed a horde of them - primarily the ones driving up trying to camp the FB or the ones rolling out  of the AB to the N. A good flank shot on them worked well.  The majority of the fight centered in a 500m death zone between our FB and the town.  As you can tell I'm a little raw about it all.

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I plugged a PIVD with a HE shell at about 100m frontally on the last day of the last map with the M4A2 and he burned right away

 It was not my intent to use HE it was just loaded in the gun

I was quite surprised as well not knowing about this HE bug thing at the time 

Edited by brady
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I had an issue today with with the PaK 36 and a Stu. I was hit frontally and instantly exploded by a PaK 36 at 1200m.

That said, I hit a 4D with a 6pdr on the bow gunner turret from about 75m and got a kill with HE.  I had been shooting EI with HE and he pulled out right infront of me. 

I think the PaK 36 either has the HE bug or is otherwise bugged. The 6pdr I cannot explain, I can only assume it has the HE bug as well.. That said, I can only explain this two ways. I was really close and got insanely lucky or he may have had his driver slit open.

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Curious to know if anyone knows if it is acceptable to have the PZ IVD frontal armor easily penetrated by a Stu at 1000m? I am thinking "no", but I'd like to know other people's in game experiences since it happened to me last week. I was hit by 2 rounds from the Stu at that range by rohmu and both penetrated the front armor pretty easily. The first round killed the driver and the second everyone else inside and the turret popped off.

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53 minutes ago, vmanstein said:

Curious to know if anyone knows if it is acceptable to have the PZ IVD frontal armor easily penetrated by a Stu at 1000m? I am thinking "no", but I'd like to know other people's in game experiences since it happened to me last week. I was hit by 2 rounds from the Stu at that range by rohmu and both penetrated the front armor pretty easily. The first round killed the driver and the second everyone else inside and the turret popped off.

Yes it is very 'acceptable' and usually probable to have that happen. The 4D is really only good at a few things...1. in close town defense vs a heavy ei presence. 2. mopping up on a town attack when the enemy is out of most armor/atg supply and mostly just inf supply left. 3. camping ab gates with HEAT rounds vs exposed flank/sides from enemy armor leaving an ab. 

If one is an exp. tanker then they can use the HEAT rounds to effective vs enemy armor but still it must be short distances and u should have the first shot

Getting into a fire fight with any allied armor is a losing cause really unless you are close in town...overall its not a pz u want to get into armor vs armor engagements

Now camping an enemy spawn depot, its freaking awesome

edit: also, rohmu is a very good tanker, he is very exp and would probably take out anyone in a stu vs 4D so dont feel bad... but if u wanna go armor vs armor battles, avoid using the 4d

Edited by kazee
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Thats just my opinion and others may have some advice too...but i have been fragged many times in a 4d from a stu...and if i saw one now while in a 4d at 1000 meters i would probably not engage it unless i had elevation plus first shot on a flank 

The HEAT round will take it out, but best to have it land on top of the stu or even s35 from elevation

 

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On ‎2‎/‎17‎/‎2018 at 11:59 AM, kazee said:

Thats just my opinion and others may have some advice too...but i have been fragged many times in a 4d from a stu...and if i saw one now while in a 4d at 1000 meters i would probably not engage it unless i had elevation plus first shot on a flank 

The HEAT round will take it out, but best to have it land on top of the stu or even s35 from elevation

 

I don't usually engage a 4D in a Stu unless under 1k unless its his flank. The 4D is pretty accurate at 1k and that HEAT will slice through the Stu like there is no armor at all to stop the round.  I cannot tell you how many times I have lost a stu to a 4D at 12-1400m.  Enough to know that If I see them at that distance,, I back out and go around if I can until I can get under that 1K mark.  The HEAT is ridiculously powerful and not to be trifled with.

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