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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Important Game Play Changes (Balancing)


Cornered Rats
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Cornered Rats

XOOMCampaign 152 starts today and there's several important changes that you need to read about. We're introducing new critical balancing mechanisms to help improve our underpopulated side's situation to help maintain stability in the Campaign. We've also added 1 new division (per side) into the game to give High Command officers greater coverage and flexibility on the map. CRS is actively working to help make the game fun for all, and to give the underpopulated side (regardless of which side or time zone that is) to have a fighting chance. These changes are going into effect TODAY.

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View the full article on battlegroundeurope.com

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Sounds like a great start to help.

i think the longer timers have been good for making battles but it was driving me mad when underpop you had to usually cap on own and hope for best while other side hit in a group......

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