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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Autodespawn...


vongters
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Lately the problem has worsened, someone has the same problem? 
I have tried all the settings possible but in the last days, pratically i can't play anymore. I accept any suggestions.
I have a great pc and a satellite connection, not very fast but ok, I have no problem with other games, etc.

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1 hour ago, gters said:

satellite connection

You can't play this game reliably on a satellite connection...No way, no how.

If you don't mind me asking, whats your dl/upload speed?

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I don't have a other choice but I repeat, generally I don't have a problem with other online games. 


Tipically I download with torrent about at 800/1.0 mb/s (dl) and  900/1.1 kb/s (ul). Bad result?

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It's not your upload/down load. It's the 600+ping inherent with satellite. 

Open a command prompt, type cmd in windows search.

Copy the following line (the ping -n thing) and paste in the command prompt and hit enter

ping -n 100 auth.playnet.com

When it finishes it will have your average ping and any packet loss.

 

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Ok done ---> Min 202ms, Max 965ms, Med 229ms. Lost packages 0%

 

What do you think? Tomorrow i can do it again if you want or necessary.

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Wow that is too much ping I think.

I usually have 120ms to 140ms max.

 

Edited by kase250
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Even with 0 loss when you go over 700 ping you're likely to get delayed enough for the auto despawn to eventually kick in.

At that high of a ping what happens is you keep getting more and more delayed to where you appear to others as unkillable.

965ms is close to a full second delay.

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29 minutes ago, kase250 said:

Wow that is too much ping I think.

I usually have 120ms to 140ms max.

 

via satellite?

18 minutes ago, OLDZEKE said:

Even with 0 loss when you go over 700 ping you're likely to get delayed enough for the auto despawn to eventually kick in.

At that high of a ping what happens is you keep getting more and more delayed to where you appear to others as unkillable.

965ms is close to a full second delay.

ok understand... well do you have any solution or suggestion?)

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Honestly no I don't. You can submit a support ticket and maybe someone with more expertise as to internet can help you.

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2 hours ago, OLDZEKE said:

It's not your upload/down load. It's the 600+ping inherent with satellite

Pretty certain that a poor upload speed will have an affect on autodespawning from what Frisbone said.

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3 hours ago, Pittpete said:

Pretty certain that a poor upload speed will have an affect on autodespawning from what Frisbone said.

If your upload or download can't keep up with the data that this game needs then it will start to queue up and you will eventually get despawned.

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This forced despawn has already taken many of this game
I returned because they said they had changed
But I still get the 'forced despawn'
my ping is 150-160, 10 upload and 130 download ...

(I'll stop again
I'm only this month)

This new code will end the game.

You can no longer use the second account (hero)

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Yes.
When you finish this forced despawn, I'll be right back.
How do I know that CRS is stubborn
I probably will not be back

S!

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  • CORNERED RAT

Have you submitted your data to us ? Maybe we can spot something in it that may gives us a clue as to your trouble 

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Its a shame that crs is losing revenue,because people cant run 2nd instances of the game at the same time. (tow accounts and 2nd accts)

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It takes less than 5 minutes to create a support ticket and let us know if we can help YOU.

You'd be surprised by how many people use wireless hotspots, use satellite, play wirelessly connected, etc.

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57 minutes ago, xcas said:

people cant run 2nd instances of the game at the same time.

You can, if the internet connection the person has (or the PC itself if it has trouble keeping both game instances in sync) is up tp the job.
 

Satellite, by nature, can suffer from extremely high latency and heavy packet loss
and is dependant on weather both at the clients side and the collector hub's side and also in consumer market has an extremely small uplink
via a tiny underpowered transmitter

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MERLIN, i noticed you cut my quote in half to make your argument, in the future  post all of it please so people will get the understanding of it,  and regards to what you said,  i have the highest isp in the  town, charter CABLE wired into my machine and highest they can give to consumers  100 mb,  and BEFORE the unkillable patch i was able to run up to 6 acct's on my pc with each getting   no less the 80  FPS,  but since the patch i cant   run 2 accts anymore,  WHY IS THAT? it freeze;s my whole pc up,  SO i unsubbed 4 OF my paying accts and hanging onto 2 in case they can fix it,    now to me that is loss revenue  to crs as i had to unsubb 4 paying accounts,  and that is what i was referring to in my post that you only used half of it.

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1 hour ago, xcas said:

MERLIN, i noticed you cut my quote in half to make your argument, in the future  post all of it please so people will get the understanding of it,  and regards to what you said,  i have the highest isp in the  town, charter CABLE wired into my machine and highest they can give to consumers  100 mb,  and BEFORE the unkillable patch i was able to run up to 6 acct's on my pc with each getting   no less the 80  FPS,  but since the patch i cant   run 2 accts anymore,  WHY IS THAT? it freeze;s my whole pc up,  SO i unsubbed 4 OF my paying accts and hanging onto 2 in case they can fix it,    now to me that is loss revenue  to crs as i had to unsubb 4 paying accounts,  and that is what i was referring to in my post that you only used half of it.

I  agree...
I also canceled hero account (another name game).
Before I played with 2 accounts normally
My connection is fiber optics, 120m dounload and 10m upload

 

I promised that if I had 2 forced despawn on the day I would cancel again
I canceled it yesterday.

I'll wait for version 64b of the game
and update my computer.

(this must be the problem>)

 

Edited by enemytank
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Your PC is freezing or you are getting auto despawned?
Cause that is kind of 2 different issues.

Just to touch on "I can run 10 account at 90FPS each on same PC, and i have great internet, why do i get despawned????"

Because the PC/Windows/NIC itself, is probably not keeping all the clients in realtime sync network wise.
And if they float around too much, the auto despawn catches one of more of them and despawns them.
That is not to suggest the PC is busted, on the contrary, it may very well be doing exactly what it believes it should be doing
and prioritizing some network stuff over others.

Before the auto despawn, i could keep launching clients until just before the performance started to tank, and put them all in the game world.
They would all stay in the game world and they would all work, at least to me they gave the appearance of working because i could not see them
all at the same time.
If i asked someone to watch and tell me what they saw as opposed to what i saw, they saw various avatars do things way out of sync with what i
was doing from my side, lot of rubber banding, floating, rolling, etc.
From my side it was fine, but not from everyone elses.

If i took 8 trucks, and started driving them, as id alt tab away from that account and go to another
the external observer would report that my trucks were doing less than normal things.

Keep in mind These are all off the same machine, if i loaded the game up on a second PC, that account didnt look all crazy but would see pretty much what the 
other observer was seeing when looking at the accounts all run off same PC over same NIC.
And yet at the same time, all the accounts running off the same PC had great frame rates, that part was great, it was the networking aspect of all the clients
on the same PC where things went less than desired. And it's probably a result of something OS or NIC wise working actually as intended, like prioritizing use of the network or something, isnt raw bandwidth use cause i can see that and it was not at any point under undue utilization.

Now the sync among these on same box accounts could get so bad, that i could actually video capture both sides of my own death, shooting me and switching to other account and watching myself get shot and vid capture it.

The auto despawn is eliminating that.
That was part of the "ei caping bunker, i shot him and he ran down the street" problem.

 

Now your literal freezing though, that is another story and i would not think has anything to do with sync and despawning.
I am understanding right?  you are now getting your PC literally freezing when you open multiple game instances?

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If you are losing packets you might get autodespawned.

You could have a 1gb fiber connection and still have packet loss.

Speed doesn't have anything to do with it.

If another family member is stressing the connection, packets have to wait their que which can also trigger auto despawn.

If you havn't put in a ticket so someone can help you, i don't know what to tell you.

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You should be able to use 2 accounts without being despawned, I know that I can, I don't have a super duper pc or internet connection and I'm in England so I'm not right nextdoor to the server.

I assume you have both done the tests to see whether you are getting any packet loss?

You are despawned when the server isn't receiving the regular updates that it needs to keep you in sync, we cannot let people play out of sync because you will become un-killable. 

Please thoroughly test your connection as outlined in the Forced despawn thread because you shouldn't be having these problems with the connections that you say you have.

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Yes  running 2 accts  now FREEZE'S  my pc,  to which before that patch i was able to run 6 accts at same time.

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