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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

G43?


delems
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I'm getting confused and not feeling well lately :(
 

How come G43 are in Tier 2?

How come FG-42 are not in tier 2 for FJ ?

How come 13 smoke tanks for allies and 8 for axis?

How come twice as many tanks in brit flags as axis?

How come more rifles in INF flags for allies?

How come more SMGs in INF flags for allies?

How come DAC in brit navy flags?  (haven't checked lately, but they had 8 to 5)

 

My enthusiasm is faltering on all these unexplained changes from last map.

 

Edited by delems
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How come G43 are in Tier 2?

Historically should not be in-game until T3. Seems like a mistake.

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How come FG-42 are not in tier 2 for FJ ?

Historically should not be in-game until T3. Seems correct at present.

Quote

 

How come 13 smoke tanks for allies and 8 for axis?

How come twice as many tanks in brit flags as axis?

How come more rifles in INF flags for allies?

How come more SMGs in INF flags for allies?

How come DAC in brit navy flags?  (haven't checked lately, but they had 8 to 5)

 

There could be setup errors here, but assuming not: all ratio decisions are in relation to side-to-side overall lethality statistics. The game design principle has always been equal aggregate total lethality side to side. Old-CRS told us innumerable times, and I think new-CRS has told us as well, that the game is designed around equal statistical lethality...not equal numbers, overall or for any particular weapon or weapon-class.

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