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texasjay
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I am here to help and try to make game better, I found some weapon are  odd that doesn't make sense ..

Sapper - Where did u find they can kill Tank , maybe light tank but they cant kill medium n heavy tank with one potato chip bag …only disability track and other soft spot thin amor plate

The reason I don't understand why it take so many 88mm  HE rd and ap  to kill medium tank in steading one sapper package .. that odd.. matty taking 10 x more with 3 panzer D and stud from 10 feet from rear n both side .. kill all three of us after 100 rd 75mm … 2-3 package potato chip bag kill matty..really ? I don't mind about sapper killing tank.. it ok with me . the odd from looking at it ,, it make 88 look bad (no I m not a bad shot) 

ATg ,, I through u guy fix the atg from getting flip over touching building .. this happen last night I was under barn depot n I was shooting et while it was push back to wall after couple shot that made  spin o ram n threw me out in open ..got rape with et fire

Now the flight model I hope you fix some aircraft that make a silly turn and burn ,, come on ....I had been flying so many years because My Dad was Lieutenant major flight instrument … I don't need to explain ,, I know what I had been taught and rule in the sky.. this where he taught me the first game was Microsoft flight sim 1.0 I think it was in 82 and combat flight sim,the last he flew in ace high and warbird before his death , he was 10 x better then me .. sometime he laugh about model but he said they did good but not close .. I use to be pretty good and was a ACE ..kill more then 8 to 16 ea per day .. Kinda got lost without him but in my heart still there, he sure know about speed of zoom n boom in p51 n p47.. So I know these guy at CRS had been working their tail off to make everything  right ..I am proud they hang on longer then any other  game I know .. S!

 

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37 minutes ago, texasjay said:

Sapper - Where did u find they can kill Tank , maybe light tank but they cant kill medium n heavy tank with one potato chip bag …only disability track and other soft spot thin amor plate

Cause, while the graphic is a backpack, the mechanic is basically this.
Haft-Hohlladung_granare_3kg.jpg

Sapper was basically a conglomerate weapon, a stand in for various non standard ways infantry might engage
hostile armor, should said armor come into close contact with them, unsupported.
He represents tanks set a fire, tracks jammed with a piece of i beam, hatches ripped open (not hard to do in 1940), pile of comp B buried in road, etc.
Not saying he is great or perfect, but that's where he came from.
When he was invented, he was the only thing there was to stop an armored vehicle with outside of an atg or another afv.

43 minutes ago, texasjay said:

ATg ,, I through u guy fix the atg from getting flip over touching building .. this happen last night I was under barn depot n I was shooting et while it was push back to wall after couple shot that made  spin o ram n threw me out in open ..got rape with et fire

What most likely happened and your gun slid back, and jammed its spades into the building wall.
Clipping it basically.
Your gun attempts to unclip itself, sometimes a bit violently.
Fixing them from flipping while pushing does not have any effect on the unit trying to unclip itself from another object.
 

46 minutes ago, texasjay said:

The reason I don't understand why it take so many 88mm  HE rd and ap  to kill medium tank in steading one sapper package

Sapper's weapon is HEAT
So it is unaffected by angles etc, just matters that you place it inline with the right component.
Most anti tank rounds are kinetic (some do have HEAT but 88 does not) So angles and spall etc all come into play.
Also, the 88 in game is the early one (it is present in T0) and it fires a different earlier round than the tigers 88 i believe, Hatch would have to verify.
88 got a nastier round later in life, but we presently dont have an ammo progression/loadout system, Yet :) 
So a unit is presently as it is at inception for the duration.

55 minutes ago, texasjay said:

Now the flight model I hope you fix some aircraft that make a silly turn and burn

Flightmodel is Hatch's area of expertise, only he could properly answer anything about it, but i know he has a large amount
of things he wants to do to bring it up to snuff, but it is also a complicated list of things, so he needs the time to be able to go through every aspect of it
so he can do it right.
It is not an easy process as you run into lots of old things done wrong and where you thought you were going to work on 5 things, you now are working with 12.

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Yes, I heard about those that got magnetic on them , didn't use it till late 43 ? I was thinking the one that have m4 with fusible string when u pull it .Are we getting minefield ?

I don't know what to say about atg  but they do a lot crazy thing ,gluing on wall n shaking on ground , spin o ram... for age .. just saying

  1. I know those early 88 were aaa in 33 -45  flak 18/ then improve flak 36 install in tiger 1 and later up grade version  flak 37 ,  the one krupp made anti tank destroyer was in 42/43 is the one got nasty and more powerful to kill matty over 90mm thick armor .
  2. I know it hatch job , I don't blame him..it too complicated
Edited by texasjay
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52 minutes ago, texasjay said:

I know those early 88 were aaa in 33 -45  flak 18/ then improve flak 36 install in tiger 1 and later up grade version  flak 37 ,  the one krupp made anti tank destroyer was in 42/43 is the one got nasty and more powerful to kill matty over 90mm thick armor .

PAK43 is the bad boy i'd like.
Be hell pushing it, but....

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PAK43 is the bad boy i'd like.

Exactly ..:D


Be hell pushing it, but....

But what ? halftrack can tow it  or you guy afraid they come in here to cry a river :lol:

 

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