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Can't cap Roye!


delems
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Roye has been made neutral.

I think the issue was one cap linked to one of the new areas on the map and it was still uncapturable, and defenders also could not spawn in from it.

Edited by krazydog
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  • 1 month later...

Why is Roye not neutral again?  We are practically on top of it, and it still exists on map?  I can see it hasn't been fixed.

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3 hours ago, delems said:

Why is Roye not neutral again?  We are practically on top of it, and it still exists on map?  I can see it hasn't been fixed.

I have fixed the town, but the work on 1.36 has delayed it a bit in moving through the QA process.

Dont try using the marqueglise Depot, you will CTD
 

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*** I have fixed the town

I don't see the CP on the map?  (well, at least from map view)

Is it actually in game world?  The map doesn't show that it is.

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2 minutes ago, delems said:

*** I have fixed the town

I don't see the CP on the map?  (well, at least from map view)

Is it actually in game world?  The map doesn't show that it is.

No as i said, the fixed town, is a bit held up while they get 1.36 squared away.
I alerted the powers that be  of the situation and that godly assistance would be required at Roye

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How come this hasn't been fixed?  Allies in Roye and axis are unable to capture the town?

Seen this coming for 50 days?  And now it is an issue causing game problems.

How come this was fixed last map - and left to fester for this map?

Edited by delems
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