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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Hybrid Supply - 2018 Roadmap Update - Fallen Soldier


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As we enter the last few months of 2018, CRS teams continues to make great strides on their Roadmap items. Our terrain breakthroughs have enabled us to repair many issues these past few months, placing new objects (bunkers, buildings, etc), and (soon) expanding the map with new towns. 64 bit conversion is nearing its final development stage, and was not an easy task. Hybrid supply is just around the corner with a brief overview listed below. We have an amazing volunteer team that is passionate and dedicated to WWII Online! 

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View the full article on battlegroundeurope.com

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Looks good, but we really need info on:
p1, infantry/crew DM audit

p2, building HE rubble audit

p3, small arms audit

p4, armor KE audit

p5, massive air FM and DM audit

And of course, when do Kiel and Brest become deep water?

 

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3 hours ago, delems said:

Looks good, but we really need info on:
p1, infantry/crew DM audit

p2, building HE rubble audit

p3, small arms audit

p4, armor KE audit

p5, massive air FM and DM audit

And of course, when do Kiel and Brest become deep water?

 

Lol.  I think they are only working on p1 atm.

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Where did you see that?

I don't see anything being worked on but 1.36 and 64 bit; yes, both good, but the infantry/crew DM audit effects EVERY unit regarding combat on map.

 

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