Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Kriegsmarine missing SPAA in spawn list


Sparre
 Share

Recommended Posts

The Kriegsmarine spawn list lacks SPAA, just as in the case with the Luftwaffe.

Link to comment
Share on other sites

OK I guess I'll have to send another memo then. For the record, there are several people involved in getting the spawn lists from my desk to the game interface and the whole process is manual so errors of the human kind is bound to occur. On top of that, most of us work full daytime jobs with limited opportunity to act at a moment's notice. We are however very grateful for your observations and work as fast as we can to fix glaring issues ASAP. Thorny issues takes more time ;)

Link to comment
Share on other sites

No worries from my side. I totally understand the situation you guys is working under, as well as the long processes it can take to fix even a smaller issue.

Link to comment
Share on other sites

That was fast. LW and KM both now have 7 SPAA each in the spawn lists.

That creates new issue. British and French Navy only have 2 SPAA in their spawn lists. Can those numbers be increased to 7 as well? Or shall the Navys only have 2 SPAA each? If so has KM too many (7 instead of 2).

I'm sorry for all these extra work I create for you.

Link to comment
Share on other sites

14 minutes ago, Sparre said:

That was fast. LW and KM both now have 7 SPAA each in the spawn lists.

That creates new issue. British and French Navy only have 2 SPAA in their spawn lists. Can those numbers be increased to 7 as well? Or shall the Navys only have 2 SPAA each? If so has KM too many (7 instead of 2).

I'm sorry for all these extra work I create for you.

Yeah we'll bump up Allied SPAA as well, my bad. Not so much extra work.

Link to comment
Share on other sites

4 minutes ago, Hardlead said:

May be a half track SPAA is cheaper than an armored and tracked SPAA?

The result being 7 VS 2?

No the German SPAA is more expensive than the vanilla Sdkfz7, whereas the Crusader AA is cheaper than the vanilla Crusader tank. Inter alia the SPAA are pretty much equal in cost.

Link to comment
Share on other sites

2 hours ago, BMBM said:

No the German SPAA is more expensive than the vanilla Sdkfz7, whereas the Crusader AA is cheaper than the vanilla Crusader tank. Inter alia the SPAA are pretty much equal in cost.

How can the Crusader SPAA be the same cost as the Sdkfz 7, when the former weigh about the double of the Sdkfz 7, and has a 3mm bigger caliber gun.

Add to that, a 27L V12 @ 345 hp VS a 115 Hp 5.4L straight six.

Link to comment
Share on other sites

Allied SPAA count now revised as well in navy flags. Thanks for bringing it to attention.

49 minutes ago, Hardlead said:

How can the Crusader SPAA be the same cost as the Sdkfz 7, when the former weigh about the double of the Sdkfz 7, and has a 3mm bigger caliber gun.

Add to that, a 27L V12 @ 345 hp VS a 115 Hp 5.4L straight six.

Scotsman researched the costs, I didn't. In any case the navy lists are pretty much even, tit-for-tat, so costing is not an issue here. 

Link to comment
Share on other sites

allies don't need SPAA near us much as axis - again, game play consideration.

In addition, axis 7/2 can stand in for the 7/1 and the 10/4, 10/5.  Hence a few more may be warranted.

Finally, pretty sure, historically axis had more AA?  (cause they needed it)

Edited by delems
Link to comment
Share on other sites

Heh. Costing as a balance metric introduces all sorts of weird questions:

How is the accounting done when a major part of a weapon historically has already been paid for?

None of the Crusader-chassis-based weapons first developed in late 1942 (historically, SPAA Bofors, SPAA dual Oerlikon, gun tractor. armor recovery vehicle, combat engineer dozer) utilized a newly built chassis. All were built on an existing chassis, re-used rather than being scrapped. So for the SPAA, is the chassis free except for conversion costs?

I think Bofors guns were in production through the war, so presumably the guns for these vehicles were new and should be costed.

And I'm pretty sure that both the SdKfz 7 and the FlaK 36/37 3.7cm would have been new.

 

Link to comment
Share on other sites

6 hours ago, delems said:

allies don't need SPAA near us much as axis - again, game play consideration.

In addition, axis 7/2 can stand in for the 7/1 and the 10/4, 10/5.  Hence a few more may be warranted.

Finally, pretty sure, historically axis had more AA?  (cause they needed it)

You seem to imply that the Axis should be hardwired to have more AA because the in-game LW population - "forced" into a gameplay that doesn't suit their equipment  -  have fled? Yes? No?

We're not going to hardwire a historical Axis air inferiority any more than we're going to hardwire an Allied naval superiority. Sure, the Germans will have more AA platforms to choose from while the Allies will have more naval diversity, but in the end the actual numbers (or cost thereof as applicable) have to be balanced for equal opportunity taken as a whole. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...