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Resupply/overstock


striker4
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Not sure if this is a bug or if I dont know what I am doing which is very possible. Set a mission from Profondville ab to sab Namur and set a ms in the sab namur. Started trying to restock smgs and engies in Namur. I was rotating them smg then engie despawn Profondville supply would go down but Namur would not go up. Can you not resupply with a fms? Do I not know what I am doing because I am old? 

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Nope, the unit must be physically moved from town to town, ie you must spawn from the orgin town and despawn at the town you what to drop supply in. 

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1 hour ago, OLDZEKE said:

Nope, the unit must be physically moved from town to town, ie you must spawn from the orgin town and despawn at the town you what to drop supply in. 

how about reconsidering the old method that striker4 mentions:  armour and atgs must be physically moved for overstocking but like in the old days of overstocking inf units could be moved town to town by MS aka fru / fms?  used to do this all the time especially lmgs/engs/smgs. 

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I tried setting a resupply mission from one town to the next, couldn't even do it.

How do you even create a resupply mission ?

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55 minutes ago, sorella said:

how about reconsidering the old method that striker4 mentions:  armour and atgs must be physically moved for overstocking but like in the old days of overstocking inf units could be moved town to town by MS aka fru / fms?  used to do this all the time especially lmgs/engs/smgs. 

No way.

The point of resupply is to make it interdictable. Not allow infantry to warp across 10 km of open terrain in complete security.

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1 minute ago, delems said:

I tried setting a resupply mission from one town to the next, couldn't even do it.

How do you even create a resupply mission ?

You just spawn a unit from any town and despawn in any other town. No special missions required.

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ok so if youve brought an fms to a frontline town from the rear . Those units that RTB where do they go ?

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There should be a special supply truck, where you can put 5 inf or two guns or one medium tank on, still takes a long time to drive. With this low population, driving with 6 accounts that long might actually be counterproductive. It could be put into a DLC/Hero account.

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3 hours ago, goreblimey said:

ok so if youve brought an fms to a frontline town from the rear . Those units that RTB where do they go ?

They go back to their original Garrison.

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After playing with it I found out it is like a rescue 15 minutes they return to original base. But as far as giving the other side a chance of  interdiction when i was driving the beddy up to place fms in the ab it was full of holes and smoking and they killed it just as I finished the fms in the ab same time not kidding. That sounds like interdiction to me. Once the fms was set folks started getting inf from my fms from the back town garrison anyway. For all long time players a truck from the other side is a bad thing and 1st on the must not let it stop list so just getting it there is a challenge. I played in the load up 30 guys in a truck and run them up time this will be tuff at the present time. 

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To resupply garrison to garrison you just spawn at town a and despawn town b so long as both towns are linked. Bde to bde has to be via a hq  resupply mission as it has been. Bde to garrison won’t resupply or vice versa. Pardon any miss spelling. Been outside chainsawing and now in my recliner resting my back so this is off my phone.

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1 hour ago, OLDZEKE said:

To resupply garrison to garrison you just spawn at town a and despawn town b so long as both towns are linked. Bde to bde has to be via a hq  resupply mission as it has been. Bde to garrison won’t resupply or vice versa. Pardon any miss spelling. Been outside chainsawing and now in my recliner resting my back so this is off my phone.

Thanks Zeke for this, I was wondering about this same thing yesterday, thanks for info

However, I think this is the wrong way to do it. It should be reversed. Not being able to supply a brigade from a garrison makes zero sense. I thought that is what this whole resupply addition was all about. Overstock brigades, allow HC to move them and use them as a spearhead for attacks.

If there is a brigade in Huy (3rd Panzer Div armored brigade 3.3) we should be able overstock 3.3 from Bouillet the neighboring/linked town, not overstock Huy garrison. Or at least we should have the option of where that supply from Bouillet goes, maybe a pop up screen asking if we want that overstocked supply to go to Huy garrison or 3.3.

It's nice to overstock a frontline town, however i feel it would be better to overstock the brigades and allow for their movement. If we can only overstock brigades from HQs, that's a two day job...done it many times 

Second of all; how do you guys feel that the garrisons have more supply than the brigades themselves ? Once again i feel that should be reversed.

Third, I am starting the miss seeing all the divisions on my brigade roster list tab at the UI. Right now we have three divisions, with three brigaeds for a total of nine. What about the idea of breaking those nine into all divisions themselves so we could still see 1st Pz Div, 2nd Pz Div, 33 Inf Div, 116th Windhund, 17th Inf Div. 3rd Commandos, Special Air Service etc etc in the brigade roster tab.

Of course keep the supply the same so each division would only be brigade strength, but this way we could still have all of those awesome names within our brigade roster tab. I thinking losing those division names in game is a real loss and removes some historical stuff many people like.

Just get rid of the Div HQs, and have all nine independent of themselves and allow HCs to move them all will. This way you keep all the awesome names we have still in game, allow HCs move movement of the new divisions. Make them have mor esupply than a typical one AB garrison and allow those divisions to be overtsocked from linked towns

Everybody has ideas and opinions, but personally thats how i would do it

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Cross posting this for those who are wondering why you can't resupply from a Brigade (Flag) into a Garrison:

 

To make things clear for those who don't know the mechanism

Garrison > Garrison: YES

Garrison > Brigade: NO

Brigade > Garrison: NO

Brigade HQ > Brigade: YES

 

Now there are some real gameplay reasons why this is so, and that has to do with exploits. If you could supply a Garrison from a Brigade you would see HC doing nothing but warping a brigade into town, spawning all the brigades armor, despawning into the garrison to overstock, and then warping the brigade back behind the lines to repeat the same process in reverse (now the garrison resupplies the brigade). Then with the now fully restocked brigade you warp it to the next adjacent town down the line and repeat the whole process. Its essentially an exploit to get infinite supply.

To make things clear how the Garrison/Brigade exploit would work:

STEP 1) Frontline Town A / Rearline Town A + Brigade 1 (starts 100% full)

STEP 2) Frontline Town A + Brigade 1 >>> despawn all armor from Brigade 1 into Frontline Town A to achieve 100% overstock (Brigade 1 is now empty)

STEP 3) WARP Brigade 1 back to Rearline Town A >>> despawn all armor from Rearline Town A into Brigade 1 (Brigade 1 now 100% full again and Rearline Town A is empty... but its a rearline town so who cares)

STEP 3) Frontline Town B / Rearline Town A + Brigade 1 >>> warp Brigade 1 into Frontline Town B

STEP 4) Frontline Town B + Brigade 1 / Rearline Town A >>> despawn all armor from Brigade 1 into Frontline Town B to achieve 100% overstock (Brigade 1 is now empty)

STEP 5) WARP Brigade 1 to new Rearline Town B >>> despawn all armor from Rearline Town B into Brigade 1 (Brigade 1 now 100% full again and Rearline Town B is empty... but its a rearline town so who cares)

 

Rinse and repeat Step 1-5 for Frontline/Rearline Towns C, D, E, F ...... all the way to Z.

 

Hope that makes sense! S!

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10 hours ago, kazee said:

However, I think this is the wrong way to do it. It should be reversed. Not being able to supply a brigade from a garrison makes zero sense. I thought that is what this whole resupply addition was all about. Overstock brigades, allow HC to move them and use them as a spearhead for attacks. ... It's nice to overstock a frontline town, however i feel it would be better to overstock the brigades and allow for their movement. If we can only overstock brigades from HQs, that's a two day job...done it many times. See my post on how this would get exploited above. Plus as a player I have no incentive to overstock a brigade with my squad only to have HC move it somewhere else. You can still resupply from Brigade HQ > Brigades, however.

Second of all; how do you guys feel that the garrisons have more supply than the brigades themselves ? Once again i feel that should be reversed. LOVE IT! Garrisons should be the main force on the frontline, that way players (=customers) have the opportunity to play with their favorite units, and have the freedom to resupply them (and interdict them).

Third, I am starting the miss seeing all the divisions on my brigade roster list tab at the UI. Right now we have three divisions, with three brigaeds for a total of nine. What about the idea of breaking those nine into all divisions themselves so we could still see 1st Pz Div, 2nd Pz Div, 33 Inf Div, 116th Windhund, 17th Inf Div. 3rd Commandos, Special Air Service etc etc in the brigade roster tab. The old system had way too much division spam. Imagine what a new player thinks when they first log in and try to figure out how the old brigade system works. No its easy... look at the town with the little explosion icon > right click to join. Can't get any easier than that. This would also do away from HQ > Brigade resupply.

Of course keep the supply the same so each division would only be brigade strength, but this way we could still have all of those awesome names within our brigade roster tab. I thinking losing those division names in game is a real loss and removes some historical stuff many people like. Just get rid of the Div HQs, and have all nine independent of themselves and allow HCs to move them all will. This way you keep all the awesome names we have still in game, allow HCs move movement of the new divisions. Make them have mor esupply than a typical one AB garrison and allow those divisions to be overtsocked from linked towns. Fair point, though I doubt how many players actually care about this. Most WWII gamers are casual in the sense they know about the Tiger tank and the P-51 Mustang, but I doubt many who know what the 116th Panzer Division was. I still think that from an ease of use situation that less in this case is more. We need to make understanding the game for new players easier and not harder. Our current UI is Byzantine enough already.

 

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