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Endless AOs > the FB Flip Issue


sorella
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Seems pretty clear now, that other than any unique, other different specific city/fb bugs the major one is this: 

> for either side, when a town under AO is contested and then completely liberated (no matter if last cap to uncontest is ab/cp/facility) ALL/ANY FRIENDLY FBS OF THE AO'd TOWN IMMEDIATELY POP TO ENEMY FBS

> example: lux under AO by allies 2 fbs allied start of AO  // many cps including abs capped // axis blows back both fbs to town (in this case, esch/longwy) negating FMS and spawns in Lux.  town is liberated. poof both those fbs immediately become allied and the AO continues.  (with fbs back, no reason to pull ao or switch). this happened 3 times over the course of a 5+ hour AO on Lux. 

> during this epic (?) Lux AO system dropped an axis ao on longwy (from arlon) as virton + lux fbs were allied. longwy contested but then libbed. the other two (allied) fbs to Longwy, ie. virton + lux immediately ping pong to axis now giving axis 3 spawns instead of 1 AND negating the fb to Lux *(which was still under the AO from the first example). 

lame.  frustrating for players of both sides who fight to uncontest a town and/or blow fbs to an AO only to have them pop back. 

does remind one of the no fb days though or makes one think of the implications now of either no fbs, indestructible fbs, or ppo fbs. 

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All the odd FB flipping issues are bugs. Being looked into. Hope to have a solution soon.

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1 hour ago, mwhitman said:

All the odd FB flipping issues are bugs. Being looked into. Hope to have a solution soon.

rgr. thank you. S! 

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