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Comms and Stats go down for sorties active when the target town falls to enemy


pfmosquito
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Before the patch, I posted some bug reports in which I was in a town which fell to the enemy, and I lost these comms: target channel, mission channel, and open channel.  The first two made sense, but pretty sure you should still be able to post on open channel in that situation.  In the same sortie, system put an AO on the town we just lost, and since the Axis didn't hunt me down, I stuck around until the radios were hot.  Both me and another player, still on a mission started before the town fell, could not cap.  The timer would not activate. 

Ok, so I don't know if the patch addressed this or not.

Just about an hour ago, I was on a mission from Flavion with the target of Haybes, which was Allied at the time.  When I finally arrived in a Sherman, I ambushed an 88 (or maybe bofors) and its little HT, too.  I also inflicted a kill on an ET.  Then I was killed.  No name was given on my killer.  Stats were correctly reflected at CSR.  Here is the sortie information:

https://csr.wwiionline.com/playersortie.php?username=pfmosquito&sortieidin=86941

HOWEVER, the AAR had none of this information.  Also, the target channel did not work again (which may be by design, I don't recall).  I didn't think to see if open chat still worked or not. 

It seems that there is weirdness going on for people on a mission still when their town is lost.

Here is the screenie from the AAR. 

0_SShot739-1024x576.jpg

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Already been ticketed.. We are working with the Dev team to find out the specific issue or if there are multiple issues.

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