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Enemy doesn't render until death screen


gavalink
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happens to me  some days also  but almsot  100% the time it is the amracain  uniforms that do it

brits and frnsh i see a si do  german but teh amrican  uni seems to either go inv  or remder real slow

 

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This happens to me almost constantly.   Once I heard a sniper near one of the CPs, I snuck around and snuck around trying to get behind him.  I was stopped for a few seconds when suddenly the toe pattern of a boot rendered in front of me in a shrub.  Then it was followed by the heel, after about 10 seconds the legs of the offender were in plain view but the jacket and above had not rendered.  I carefully aimed at the family jewels and fired.  When the offender flipped over upon his death the rest of the body rendered.  It was only after I shot him that his upper half rendered and I was right on top of him.   Another time I was following an inf and I saw the smoke and the expelled rounds of someone firing an MP40, just a few feet away from me, they were firing at the other infantry, I turned and fired at them and I believe I hit them, but then they turned and killed me, did not render at all.  But I respawned and went back to that area and there was a Heer with a MP40 visible whom I was ready to fire on.

I get exceptionally frustrated in game because I scan and scan, and never see anything thing, and then the instant I move I'm dead.  Add to this you can find another thread on this forum where I believe I'm 100% concealed (behind shrubbery/obstructing my view) but I'm easily 50% visible (half my body exposed) to any enemy.

I can't explain it, I had TRrackIR3, I just got TrackIR5 and now I'm starting to see Enemy Aircraft in Red Circle Distance where before they would not render until after they started to fire at me, it is so much better to see them in Red Circle distance, I wish I could see them at 4000 meters like the help file says I should.

Add to this the fact that I have to shoot and shoot and shoot an enemy and then maybe I'll get a kill, but more often than not they'll turn around and shoot me and I'll die and they go about their business, it's pointless to try to defend a Flag Building because I can shoot enemy infantry as they come up the stairs, but they just turn at the top of the stairs and drop me like a rock.   We lose a SMG from our spawn list and they capture a building when they should be dead.

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It's an ongoing issue, my guess FPS , different speeds of CPUs and other factors. 

I die way to often where I know an enemy is coming upstairs , and I'm ready but before I even see the Helmet I die , and he knew exactly the spot I was.

Only way I can explain that his machine is just faster then mine , In that case I render faster for him then he does for me and with that I lost the battle.

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My machine is less than a year old, 32 gig of system ram, 3 gig of ram on the video card, ping at 55ms ish.. I've tested and tested my connection to Playnet, FPS usually in the 250, drivers all current, I think it's their connection and how the game handles how it displays them.

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Never seen anything like this, but it is obviously happening for some of you, so lets see if there is something in common. Might help narrow this down.

The two obvious things are the graphics card you are using (I'll take it as read that you are all using the latest drivers), and the in game settings.  It could very easily be a case of that if you use a certain type of card and have a single setting set one way it could cause this, and would explain why most people don't have the issue.

 

As a possible baseline, I have a Nvidia GTX670, and have all settings turned on and set to max.

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I would think it is connection based with the priority vis settings being broken....I see enemy air OH for example as a tanker but don't see the 4H lumbering up on my flank (BUT I HEAR IT)

It fires - it immediately gets put into the top of the priority list and then renders, a bit late I'm afraid.

 

Perhaps it is an issue with the terrain/buildings/rubble state being the default vis settings? The ET sees me through a blown bldg but I don't see it as I am "seeing" it hidden behind a zero damage house for example.

Note that I can "hear" the et/ei/pak nearly all the time. I can understand the ei flitting around with the latency issues but a tank is just not right!

 

I look forward to Netcode 3 and all the new features!

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Game Resolution set to 3840X2160X32

4K UHD Samsung Monitor is on the HDMI Port

NVIDIA GeForce GTX 1060 (3 GB)

Form Factor: ATX (full height) PCB with ATX dual slot bracket

Dimensions: 11.2 cm x 17.3 cm (4.4 x 6.8 in)

Rear I/O connectors: Dual Link DVI-D + HDMI + 3 DisplayPort

Maximum resolution:

DVI (dual-link) resolution: 2560x1600x32bpp @ 60 Hz

HDMI resolution: 4096x2160x24 bpp @ 60 Hz (HDMI 2.0)

DisplayPort resolution: 5120x3200x24bpp @ 60 Hz / 7680x4320 @ 60 Hz YUV 420 8 bit

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On 9/25/2019 at 5:43 PM, dropbear said:

I would think it is connection based with the priority vis settings being broken....I see enemy air OH for example as a tanker but don't see the 4H lumbering up on my flank (BUT I HEAR IT)

It fires - it immediately gets put into the top of the priority list and then renders, a bit late I'm afraid.

A while back I was an infantry, I ran past a STUG that was to my right about 30 feet in front of a berm, never saw it, until after Canukplf exploded it, then the burning hulk was there.

On 9/25/2019 at 5:43 PM, dropbear said:

Perhaps it is an issue with the terrain/buildings/rubble state being the default vis settings? The ET sees me through a blown bldg but I don't see it as I am "seeing" it hidden behind a zero damage house for example.

Note that I can "hear" the et/ei/pak nearly all the time. I can understand the ei flitting around with the latency issues but a tank is just not right!

I believe there are times I am not seen or heard, but I haven't seen it to my benefit, one instance I was killed by ******, but I knew where he was concealed after he killed me, I flanked him and came up from behind him.  I shot him inside the concrete enclosure outside of a spawn building where he was kneeling down, I saw the red splooch on the opposite side of his body when I shot him, but no reaction.  I counted in my head, five, six, seven, and fired again, same thing, no reaction, counted again, five, six, seven, blam, again, started counting, five, six, seven when suddenly he wheeled and one shot me!  As I'm on deathcam spiralling away I hear "Augh" and he fell over dead.   I guessitmate 32 seconds from the first time I shot him, 16 from the last.

Since I got my Builders account I have been playing around and I see things that I can have both my toons standing next too will render differently, sometimes destroyed, sometimes not, sometimes I will see things on one that are not visible on the other.

I have been trying to capture video of oddities, the main thing I've captured so far it my main standing a few feet away from my towing account, raining on the main, seeing rain on the towing account, but the towing account sees no rains.

I have definitely had many instances of things that were not visible before they died.

I also notice when I spawn in, things seem to take time to render then, I often wait several seconds after I spawn before leaving the spawn area to give things time to render, if I don't wait and I run out of a spawn I'll definitely get killed by something that doesn't render before it kills me.

Edited by downtown
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1 hour ago, downtown said:

Game Resolution set to 3840X2160X32

4K UHD Samsung Monitor is on the HDMI Port

NVIDIA GeForce GTX 1060 (3 GB)

Form Factor: ATX (full height) PCB with ATX dual slot bracket

Dimensions: 11.2 cm x 17.3 cm (4.4 x 6.8 in)

Rear I/O connectors: Dual Link DVI-D + HDMI + 3 DisplayPort

Maximum resolution:

DVI (dual-link) resolution: 2560x1600x32bpp @ 60 Hz

HDMI resolution: 4096x2160x24 bpp @ 60 Hz (HDMI 2.0)

DisplayPort resolution: 5120x3200x24bpp @ 60 Hz / 7680x4320 @ 60 Hz YUV 420 8 bit

  •  

A while back I was an infantry, I ran past a STUG that was to my right about 30 feet in front of a berm, never saw it, until after Canukplf exploded it, then the burning hulk was there.

I believe there are times I am not seen or heard, but I haven't seen it to my benefit, one instance I was killed by ******, but I knew where he was concealed after he killed me, I flanked him and came up from behind him.  I shot him inside the concrete enclosure outside of a spawn building where he was kneeling down, I saw the red slooch on the opposite side of his body when I shot him, but no reaction.  I counted in my head, five, six, seven, and fired again, same thing, no reaction, counted again, five, six, seven, blam, again, started counting, five, six, seven when suddenly he wheeled and one shot me!  As I'm on deathcam spiralling away I hear "Augh" and he fell over dead.   I guessitmate 32 seconds from the first time I shot him, 16 from the last.

Since I got my Builders account I have been playing around and I see things that I can have both my toons standing next too will render differently, sometimes destroyed, sometimes not, sometimes I will see things on one that are not visible on the other.

I have been trying to capture video of oddities, the main thing I've captured so far it my main standing a few feet away from my towing account, raining on the main, seeing rain on the towing account, but the towing account sees no rains.

I have definitely had many instances of things that were not visible before they died.

I also notice when I spawn in, things seem to take time to render then, I often wait several seconds after I spawn before leaving the spawn area to give things time to render, if I don't wait and I run out of a spawn I'll definitely get killed by something that doesn't render before it kills me.

The maddening part of all this is the problem might not be on your end at all, bu the opposing players. 

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Anything terrain or what you see in the offline mode is stored and run from inside your harddrive . Other people , tanks guns etc are information from the other persons computer . The images and info are on your pc but locations etc come from other as well as whether he shot you or you shot him . Your computer tells his computer you shot him . If he didnt get the message , he doesn't die right away. 

Possibly network issues .maybe not your but someone elses .

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23 hours ago, tr6al said:

Anything terrain or what you see in the offline mode is stored and run from inside your harddrive . Other people , tanks guns etc are information from the other persons computer . The images and info are on your pc but locations etc come from other as well as whether he shot you or you shot him . Your computer tells his computer you shot him . If he didnt get the message , he doesn't die right away. 

Then why am on one of my toons am I completely concealed in shrubbery, unable to see anything around me, believing I have cover and concealment, but on my other toon, I can see the one who I believe it "covered and conceal" is easily 50% exposed?  I find this exceptionally aggravating because it leads to the belief that people can see through the shrubbery/foliage, when I do not have that ability myself?  I cannot recall an instance where I believe someone thinks they have cover and I can see them.  from my perspective 110% of the time they are clipping, firing through brick walls, behind berms, etc allowing me no chance to return fire on them.  I can shoot at those things, but I cannot hit them.  If I try to mimic what I see others doing in game it does not ever seem to benefit me, I am always easily shot.  That is I don't notice a series of near misses near my position before I die, I'm almost always (95% or better) one shot.

23 hours ago, nc0gnet0 said:

The maddening part of all this is the problem might not be on your end at all, but the opposing players. 

This is what I've come to believe more and more, I don't think CRS understand the issue, the Moderators pat answer is "It's your connection." so I've been doing Pings and Route Traces.  I've done a Route Trace on a Saturday night sending over 3400 packets with 0 lost, my longest ping was .154ms, but the average was in the .40ms range.   When they says "It's your connection." I start the route trace and everyone once in a while I'll do a .report of ### packets sent ### packets lost, and haven't had a lost packet yet.

I did everything they said to eliminate my connection issues, I'm hardwired from my router with a CAT6 Cable and I bought a new Router about the same times as my computer which has two 5G Channels (but since I'm not using wireless that doesn't matter.)

Since the new Ping was added to the display I am usually in the 23 to 25 range which pretty much coincides with .53 to 55ms pings I see when I ping auth.playnet.com.

It's not everyone I have issues with, there are several players now that I start typing the .report the instant I encounter them because I am learning the signs of when I engage them.  I fire at them and I see the rounds go right through them, start typing .report before they return fire and kill me, or I try to spawn out before they do.

 

I have tried to arrange with CRS ways to test this, but IMHO their response has been underwhelming, I seem to be the individual most plagued with these issues, if we could resolve them, then we may resolve them for everyone.  I have heard others describe them in game, but not to the level that Beny and I have them.

Edited by downtown
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alas @ downtown, most new players who experience this simply leave. There is a LOT of great games out there - yet nothing like what WW2Online can offer when you give it a chance.

Yes - it has problems, YES the devs are trying to reduce them, but the fundamental game design has major flaws. The "eyes" of your toon is set from your belly...and MOVES according to your infantry position, crouch prone, standing.

THIS is behind nearly all the huge numbers of complaints from the playerbase, but if it COULD be fixed I am sure it would be. Atm it seems most of the dev work in concentrated in the 64bit porting and associated MAC updates.

All we can do as players is subscribe, and give the devs funds to continue the updates. Remember the current devs inherited this mess - it is amazing how they keep it going ;)

 

Simply setup one toon in a window with a set LMG and see how far you stick up...no soldier in their right MIND would do that. It forces people to fiddle with it so from SOMEONE else pov it show the ei clipping through the wall, but from HIS pov he is fine. The game allowed it as a valid position as the game logic works from his pov.

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Actually somethings you have said had got me thinking about something that had happened when testing recently. I'll talk to the other testers and see if they think it might be related to this issue. Could explain a lot of oddities.

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6 hours ago, dropbear said:

Simply setup one toon in a window with a set LMG and see how far you stick up...no soldier in their right MIND would do that. It forces people to fiddle with it so from SOMEONE else pov it show the ei clipping through the wall, but from HIS pov he is fine. The game allowed it as a valid position as the game logic works from his pov.

This is maddening to me, people behind windows shooting me that I can't shoot them, like I said I can't seem to find that spot where I'm concealed/clipped behind the window frame and able to slaughter people with abandon.  I get near a window and "PlinK" I'm dead.  I seem to have the best luck with a sniper rifle, I can shoot people three or four time from 300 to 500m and they'll eventually die. I've put magazine after magazine into enemy infantry and they simply ignore it, LMG/SMG, worthless and HIGHLY INACCURATE at ranges including and at a minimum of 6".  I put a full Magazine of SMG/LMG rounds into someone and they turn around and shoot me once while I'm reloading.

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I never have a problem killing enemy with one or 2 hits . Very occasionally will I get one that won't go down but not very often . I usually use an Lmg and most of my kills are 100 m to 500m . I also don't have any isue with invisible players .

I have a 10 year old pc with 4 gig ram and an nvidia gt250. Nothing special and my internet is 5 meg. 

The window thing with being seen , I try not to shoot from windows and in bushes I try to work myself back from the front of it so i don't stick out . Berms are another issue with infantry where you will be sticking out .

Pm me if you want to test anything  online at anytime Downtown .

Edited by tr6al
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