Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

AIs shooting through buildings on landed aircraft


matamor
 Share

Recommended Posts

This is annoying and it has been going for yearzzzz, See all kind of ais shooting throught AB, walls and buildings on landed aircraft inside enemy towns. Please fix.

  • Like 2
Link to comment
Share on other sites

It shoots through everything, you can fly below the terrain and it shoots through that, buildings, trees, earth, everything.  I noticed while flying near Whistable I was flying below the hill the Southern factory was on, it fired through the factory walls, through the hill down at me. Great stuff Maynard.

 

Link to comment
Share on other sites

  • Registered Users

You see tracers go through everything, they don't have colliders and are purely just there for visual effects. The actual rounds do have colliders so shouldn't go through anything that is thick enough to stop them.

Link to comment
Share on other sites

9 hours ago, mwhitman said:

You see tracers go through everything, they don't have colliders and are purely just there for visual effects. The actual rounds do have colliders so shouldn't go through anything that is thick enough to stop them.

Oh, so when they shoot me down, that's not really happening :/

Link to comment
Share on other sites

The tracers do not shoot you down, that's just a visual provided so you can see where the bullets are ... approximately. The "bullets" do adhere to collider code, so their impact does not extend past whatever penetration restrictions are applied to them. The tracers do not always mimic this well. A tracer can pass beyond the reach of a coded "bullet" in terms of not stopping when the "bullet" does.

 

  • Like 1
Link to comment
Share on other sites

Mimic or not, plinks, colliders, AI fires are coming from AIs and AIs shooting me through buildings, fences, walls, etc. are credited for kill. 

Edited by matamor
Link to comment
Share on other sites

South Antwerp spawned as plane and ai from central Antwerp shot me in the hanger , straight thru buildings killing me :( 

 

Link to comment
Share on other sites

7 hours ago, matamor said:

Mimic or not, plinks, colliders, AI fires are coming from AIs and AIs shooting me through buildings, fences, walls, etc. are credited for kill. 

as much as you lag matmore you should consider up grading your internet speed or maybe a new computer because your lag sucks

  • Like 1
Link to comment
Share on other sites

5 minutes ago, sgthenning said:

as much as you lag matmore you should consider up grading your internet speed or maybe a new computer because your lag sucks

You couldn't club babyseals 4 against 1 odds in Aalst? Why you mad?

Just gets better chickenning.

Link to comment
Share on other sites

18 minutes ago, sgthenning said:

as much as you lag matmore you should consider up grading your internet speed or maybe a new computer because your lag sucks

The guy who when you shoot his destroyer shells go right through it, you rebuild the shore guns and the shells go right through it, you bomb his destroyer and the bombs go right through it complaining about someone else's lag.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...