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Trawler AA.


delems
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Relatively easy but time-consuming because of the many instances that needs to be edited. Probably easier to just get used to the different layout ;) 

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Oh no, please :(
 

Look at everything else, the key on left move Left;  the key on right moves Right.

How about when my trooper moves.... A is left, D is right;  noticed A is to the 'left'.

Look at the arrow keys, the key to the left points 'left';  the key to the right points 'right'.

FMB, 7 is to the left of 8, and controls the Left MG.

 

It just makes no sense to use the 'right' side key to control the Left gun?

Consistency in the way things work is very important imo.

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There's a discussion in another recent thread of design inconsistency in regard to infantry weapon aim points not all being at the center of the screen.

My recollection is that CRS personnal may have defended that design outcome as intentional in Old CRS design/beta discussions. Doc a few days ago said that didn't happen, and it wasn't intentional. Whatever the explanation, the inconsistent aim points are in-game, and haven't been fixed.

So are control assignments a similarly inconsistent design outcome?

Seems like any such game characteristic, significantly inconsistent with "gaming normality", is either intentional or an error.

With regard to intention, I don't understand what benefit would accrue to CRS by building a game that flouts "gaming normality", when CRS hopes and needs to gather more gaming-experienced customers. 

But if it's an error, why wouldn't that be acknowledged, and an (eventual) fix planned?

 

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Thought of a few others.

On aircraft, 4 is left and 6 is right - again 4 to the left on number pad.

On infantry, look left is q and look right is e - again, q is to the left of e.

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  • 1 month later...

totally agree that 4 should be left and 5 be right AA. So I just went into keymapper for the trawler and swapped..

Yeah, shouldnt have to do it, but thats an easy fix for now.

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  • 3 weeks later...

CRS works in mysterious ways ;) 

This latest hotpatch was dominated by prio 1 grade A klaxxon-type bugs requiring all hands on deck to sort and verify. The lesser bugs are awed.

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9 minutes ago, BMBM said:

CRS works in mysterious ways ;) 

This latest hotpatch was dominated by prio 1 grade A klaxxon-type bugs requiring all hands on deck to sort and verify. 

Hey BMBM, please could you explain what a A klaxxon-type bug is, out of interest,for us people that are not so up on their jargon ;) haha

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On 10/22/2020 at 11:15 AM, BMBM said:

Relatively easy but time-consuming because of the many instances that needs to be edited. Probably easier to just get used to the different layout ;) 

we have some time! if their is a education too! ,alot of time for that matter, ww2ol is the place!

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Well some bugs are like small and slow, easily squashable you know? Others are like giant invisible gorillas. Another would be like a Cheshire Cat on first glance, only to reveal itself as an electrified Slinky on steroids.

There isn’t a tool other than diving in and learning by doing. We do need more Q&A peeps however (beta testers) so if you feel like contributing there’s your invite!

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