Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Long barrels being able to shoot outside walls


undercova
 Share

Recommended Posts

https://imgur.com/OBKyo8A

https://imgur.com/gP6LQqM

https://imgur.com/OmJTPxQ

 

Setup: Spawn a long barrel vehicle and stick the barrel through a wall like AB wall. Then shoot

Result: Round exits barrel and is therefore able to shoot targets on other side of wall

 

This means you are able to kill ANY target outside the AB wall without being seen/attackable by the opponent

Works with all kinds of guns who are long enough to reach other side of wall

Link to comment
Share on other sites

It was common practice, from before even Napoleonic times, for infantry to "loop-hole" buildings or walls, and was certainly done widely in WW2, as a means of conferring protection to ATG's and the like. Personally I can't see the point of this in game as the gunner cannot possibly see the target the other side of the wall. So this seems something of a non-event, that could be justified in any case as loop-holing. Notwithstanding rules on clipping of course. Seems like a non-problem?

or is something daft occurring like the gunner able to see through the wall when zoomed?

Edited by fidd
  • Haha 1
Link to comment
Share on other sites

you can simply park a Tiger or S76 inside AB walls ... turn gun towards wall and shoot targets outside while not being exposed at all. Use commander to adjust your fire. done

this can be done with some atgs too or AA guns. deploy them in a certain way and your commander is inside/outside the wall so you can spot with them too.

Link to comment
Share on other sites

49 minutes ago, fidd said:

L...could be justified in any case as loop-holing.

No. Environment functionality must be visible and equal for all. If you can hurt me by using a feature, I should be able to see that feature.

  • Like 3
  • Thanks 1
Link to comment
Share on other sites

(deleted due misunderstanding of the full possible extent of exploit)

Edited by fidd
  • Haha 1
Link to comment
Share on other sites

2 hours ago, undercova said:

you can simply park a Tiger or S76 inside AB walls ... turn gun towards wall and shoot targets outside while not being exposed at all. Use commander to adjust your fire. done

this can be done with some atgs too or AA guns. deploy them in a certain way and your commander is inside/outside the wall so you can spot with them too.

Ah. That's more serious. I was looking at it from the case of the ATG you pictured, where the gunner couldn't have seen the target. if it can be done with a working commander or gunner able to see targets outside whilst remaining invulnerable, that's a whole different kettle of fish entirely. Good catch, if you'll pardon the pun. Personally I'd have quietly let CRS know rather than publishing it, unless it's already widely known as an exploit?

  • Haha 1
Link to comment
Share on other sites

54 minutes ago, fidd said:

Ah. That's more serious. I was looking at it from the case of the ATG you pictured, where the gunner couldn't have seen the target. if it can be done with a working commander or gunner able to see targets outside whilst remaining invulnerable, that's a whole different kettle of fish entirely. Good catch, if you'll pardon the pun. Personally I'd have quietly let CRS know rather than publishing it, unless it's already widely known as an exploit?

the problem is the model "box" of the unit. a tank is easy. but objects like barrels are kinda different it seems. the Tiger gun has a box around it so when you "hit" a tree or wall with it ... the Tiger will react to it and get pushed back. at least when you "rotate" the barrel into the wall. moving into the wall works fine

Link to comment
Share on other sites

1 hour ago, fidd said:

Ah. That's more serious. I was looking at it from the case of the ATG you pictured, where the gunner couldn't have seen the target. if it can be done with a working commander or gunner able to see targets outside whilst remaining invulnerable, that's a whole different kettle of fish entirely. Good catch, if you'll pardon the pun. Personally I'd have quietly let CRS know rather than publishing it, unless it's already widely known as an exploit?

doesn't matter, with a spotter to loosely guide your shots it doesn't matter if you can't see it.

Plus if your AB is camped you can just wall it and shoot blind since you know where they are more accurately.

Link to comment
Share on other sites

22 hours ago, undercova said:

https://imgur.com/OBKyo8A

https://imgur.com/gP6LQqM

https://imgur.com/OmJTPxQ

 

Setup: Spawn a long barrel vehicle and stick the barrel through a wall like AB wall. Then shoot

Result: Round exits barrel and is therefore able to shoot targets on other side of wall

 

This means you are able to kill ANY target outside the AB wall without being seen/attackable by the opponent

Works with all kinds of guns who are long enough to reach other side of wall

been seding in bug reportd past  3 years on this and   sherman bug tha alows it to shoot through walls w/o even havign  barrol threw them.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...