Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Tiger Armor Leak - Video with Proof


dfire
 Share

Recommended Posts

3 hours ago, sascha said:

I'm pretty torn on this one. While I prefer flying during the day, I like the fact that we have a day/night cycle. It just adds to the feel of an ongoing conflict for me.

 

Night used to be pitch black way back when. It was so dark that air-ops were pretty much useless. Made the dedicated flyers log off/go AFK/whatever. Sure: In a "perfect" world all these folks would switch to ground ops, but there are quite a few guys who only want to fly in this game - and that's perfectly fine.

The current "night" is more like dusk or dawn, even at midnight. It's hardly realistic, since you can still be pretty effective in the air, even without cranking up your monitor's and/or GPU's gamma. That's certainly not how it was/is in real life. I mean... there's a reason why both sides had dedicated night fighters and why Germany for example invested heavily in infrastructure to support those night-fighters and guide them to their targets.

 

I'm not sure if anything can be done WRT night fighting - even if you do return to the pitch-black night of old, I would only have to push a couple of buttons on my monitor to brighten things up quite substantially, so ... :/

 

S.

the cycle is also too frequent.    Game time 12 hours day, 12 hours night.   Aircraft should be almost blind to ground targets at night.  Tanks should also be mostly blind.  The current night seems to have no effect on air or armour, but infantry is blinded. 

If they can't fix the darkness level at least reduce the day/night balance from 50-50 to 70-30 or something like that.  The unrealistic night is ok if the time we endure it is short.

  • Like 1
Link to comment
Share on other sites

1 hour ago, blakeh said:

the cycle is also too frequent.    Game time 12 hours day, 12 hours night.   Aircraft should be almost blind to ground targets at night.  Tanks should also be mostly blind.  The current night seems to have no effect on air or armour, but infantry is blinded. 

If they can't fix the darkness level at least reduce the day/night balance from 50-50 to 70-30 or something like that.  The unrealistic night is ok if the time we endure it is short.

Well if we had flares etc maybe it would be possible.

The night-time as it is, is a reasonable nuisance but doesn't stop anyone from playing.

Either that or give the Axis the IR night vision scopes and have it pitch black, that would be fun! 

Link to comment
Share on other sites

5 hours ago, sascha said:

I'm pretty torn on this one. While I prefer flying during the day, I like the fact that we have a day/night cycle. It just adds to the feel of an ongoing conflict for me.

I'd be OK with it if it was substantially different, but right now the only difference is it's annoying. Planes still behave exactly as they do at noon. Infantry have trouble seeing stuff, but muzzle flashes—that are ridiculously visible in daylight—are more visible at night (vs what they should be, basically invisible in daylight, and visible at night). Tanks? I don't use tanks enough to know, but I'd wager their optics in game lose 0 light, and are perfectly clean, amiright? So they have superhuman night vision in game as a result. Compound optics should be losing ~4% per element. Even with more advanced coatings (German optics), my guess is they'd likely be losing at least 10% of the incident light, and unlike ww2ol, no one in RL can change the brightness of the world with a button.

So yeah, I'm in favor of completely eliminating night at this point, or grossly shortening it. I'd much rather see more rain (planes should be grounded if raining, obviously), course that should change off road speeds as well. And I think a couple day/night cycles worth of each tier should also be snow.

Link to comment
Share on other sites

2 hours ago, blakeh said:

the cycle is also too frequent.    Game time 12 hours day, 12 hours night.   Aircraft should be almost blind to ground targets at night.  Tanks should also be mostly blind.  The current night seems to have no effect on air or armour, but infantry is blinded. 

If they can't fix the darkness level at least reduce the day/night balance from 50-50 to 70-30 or something like that.  The unrealistic night is ok if the time we endure it is short.

Aircraft should (day and night) lose all air/ground icons (ditto ground units for air, no halos).

But yeah, reducing the time. I keep popping on in the evening, and—it's night. I end up leaving the game, and coming back later. Poorly timed, I missed the entire day period and it is night again. I'm at the point I log if it's night most of the time.

Link to comment
Share on other sites

***  Game time 12 hours day, 12 hours night. 

This is not true.

It is 4 hours of day and 36 min of night (real time) per 24 hour day in game.

So night is only around 13% of game time. (and part of that is dusk/dawn where it is lighter)

 

*** I'm not sure if anything can be done WRT night fighting - even if you do return to the pitch-black night of old, I would only have to push a couple of buttons on my monitor to brighten things up quite substantially, so ... :/

Again, have units not render for aircraft at night - won't matter what your settings are.

Edited by delems
  • Like 1
Link to comment
Share on other sites

2 minutes ago, delems said:

So night is only around 11% of game time.

Somehow I hit that 11% a substantial % of the time I pop on.

3 minutes ago, delems said:

Again, have units not render for aircraft at night - won't matter what your settings are.

I think in general the IFF we have should not be a thing. No icons for planes to and from ground. The only FF we have in the game is blowing buildings, so bombers can see no friendlies in CP they control, and bomb it safely (as an example). There's no possible way they should know if friendlies are in a given building.

Link to comment
Share on other sites

Also, clearly the tiger is bugged, don't want to distract from that—unless all tanks could be made similarly vulnerable as long as the hatches are open (so I could throw a nade in from a roof).

  • Like 1
Link to comment
Share on other sites

How did we just go from calling a 2 foot literal hole on top of a tank an "armor leak" to making things invisible to players at night?

 

  • Like 1
  • Haha 1
Link to comment
Share on other sites

2 hours ago, SicnesS said:

How did we just go from calling a 2 foot literal hole on top of a tank an "armor leak" to making things invisible to players at night?

Cause a video showed one being strafed at night.

I'm open to tanks getting killed from above if the hatch is open, actually, seems like it should be a thing. But clearly all should have that as possible... explosions I suppose would depend on where ready ammo is?

Link to comment
Share on other sites

Oh okay so does the tiger reappear to air guys every time it fires a 88mm cannon at night then? then dissapear?

infantry should be hard to spot at night even on the ground to make it realistic. In fact we should just make everything invisible at night so we can have peaceful chats in the AB while we wait for the the Egyptian god Ra to bless us with his gift.

OR

you get over it and realize games have had gamma settings since the dawn of night maps, you too have the ability to lift a plane and shoot guys who leave their hatches open. Its actually quite easy and enjoyable.

Edited by SicnesS
  • Like 1
Link to comment
Share on other sites

*** you too have the ability to lift a plane and shoot guys who leave their hatches open

Nobody should have that ability at night.  Day is fine.

Link to comment
Share on other sites

Okay so make tanks invisible at night but they reappear when they fire. Yeah that sounds cool as heck. :blink:

We should even put big lights on the tanks because since its so dark how could they possibly see where they're going?

Edited by SicnesS
  • Like 1
Link to comment
Share on other sites

1 hour ago, SicnesS said:

Okay so make tanks invisible at night but they reappear when they fire. Yeah that sounds cool as heck. :blink:

I'd make it harder to see everything at night... lose color, for one.

No icons at night.

No map marks in most cases (certainly not real-time shared ground to air, that should never be a thing).

When guns fire, the tank/etc lights up from the flash.

Link to comment
Share on other sites

Its not open hatches or AP for that matter, I given video's of  tests of both allied and axis planes doing it to members of  CRS a good time ago. (so CRS KNOW whats happening, fixing it well,) it is happening  to both sides ... its easier with canter line guns.  it should not be happening. i  took the time working it out  with the help of some others  after my  tank got killed by hazz ,  I' m not showing the vids on the forum of how because it would only happen much much much more. but lets just say BROKE.

Edited by pvtbits
  • Like 4
Link to comment
Share on other sites

6 hours ago, delems said:

This is not true.

It is 4 hours of day and 36 min of night (real time) per 24 hour day in game.

Yup. Watching the moon and how quickly it moves across the sky makes this pretty obvious (very easy to see at moonrise/sunset). As opposed to the sun which is moving much slower.

 

S.

Link to comment
Share on other sites

I'm not going to get into the day/night debate, but since it is my stats being used as an example of the game being broken I'll put my 2 cents in.  In my experience I can strafe a buttoned up tiger all day without getting a kill.  I am only getting kills on unbuttoned tigers.  Any tank with a commander up should be vulnerable to small arms fire from the top. If there is an armor leak it should be fixed. 

The easiest way to keep from being a target is to work with your air guys.  I cannot strafe if I am focused on controlling the airspace.  Even 1 or 2 well placed spaas can make ground attack frustrating.

Edited by halsey
  • Like 1
  • Haha 1
Link to comment
Share on other sites

43 minutes ago, halsey said:

I'm not going to get into the day/night debate, but since it is my stats being used as an example of the game being broken I'll put my 2 cents in.  In my experience I can strafe a buttoned up tiger all day without getting a kill.  I am only getting kills on unbuttoned tigers.  Any tank with a commander up should be vulnerable to small arms fire from the top. If there is an armor leak it should be fixed.

check your messages 

Link to comment
Share on other sites

On 7/9/2022 at 11:30 AM, SicnesS said:

First off, you can kill any german tank with its hatch open and i know ive been killed MANY times by 190s shooting down my hatch. 

I know myself and halsey have only exploded tigers with the hatch open, we were actually having this discussion while trying to kill tigers with the hatch closed in zee last night, Luckly i had bombs :ph34r:

 

 

 

 

Hatch open kills, are completely legitimate and understandable, the issue I'm having is the hatch closed kills, which are happening, I've lost at last count 6 or more tigers to air while hatch was indeed closed

  • Like 1
Link to comment
Share on other sites

3 hours ago, daokoth1 said:

Hatch open kills, are completely legitimate and understandable, the issue I'm having is the hatch closed kills, which are happening, I've lost at last count 6 or more tigers to air while hatch was indeed closed

Are you sure you guys arnt being bombed? I always go in for a strafe first, and if the hatch is closed you get bombed. It wont show a black mark on the ground because it needs a direct hit.

Considering me and halsey are the tiger slayers, and we've both yet to kill any with a hatch closed with guns despite trying very hard many many times. But if you are that should definitely be looked into.

 

Edited by SicnesS
Link to comment
Share on other sites

19 minutes ago, SicnesS said:

Are you sure you guys arnt being bombed? I always go in for a strafe first, and if the hatch is closed you get bombed. It wont show a black mark on the ground because it needs a direct hit.

Considering me and halsey are the tiger slayers, and we've both yet to kill any with a hatch closed with guns despite trying very hard many many times. But if you are that should definitely be looked into.

 

Well knowing this game as we do, maybe your front end shows the hatch closed when it isn't. I've seen Stuart before with his driver out, multiple people wailed on it and he still drove around, turning etc, so I think sometimes your own front end differs from that of the target player.

Could explain this scenario

Link to comment
Share on other sites

On 7/9/2022 at 6:39 AM, saffroli said:

3n gets sploded by ea easily aswell, not sure if they penetrate the engine deck or just shoot in the same was as VS tiger but you instantly explode that's all I know

3N is from the rear very low, basically hitting the ATR spot, ive managed a few "kills" by strafing top deck but they were still firing and such. 

Link to comment
Share on other sites

4 minutes ago, SicnesS said:

3N is from the rear very low, basically hitting the ATR spot, ive managed a few "kills" by strafing top deck but they were still firing and such. 

I've been flamed before with my back against AB wall though, by a spitfire so.. think there is just some dodgy stuff all round 

  • Like 1
Link to comment
Share on other sites

1 minute ago, saffroli said:

I've been flamed before with my back against AB wall though, by a spitfire so.. think there is just some dodgy stuff all round 

Oh 100% me and bigwoody both had our firefly #1's killed by being strafed from dead 6. So 20mm went through the engine block and into the tank apparently. 

Link to comment
Share on other sites

What a strange game, we have bug threads where:

1) Both sides feel like there is a problem when it comes to AAA/plane HE cannon rounds not being effective against planes

2) Both sides feel like there is a problem when it comes to planes being able to strafe and kill even the biggest of tonks

Both of those are correct and can be backed up with reproducible evidence. If there is any doubt then just ask and I will provide.

CRS, we dont think you guys suck or are dumb. But you guys have a bit of an ego or something when it comes to not being able to simply admit some problems exist. I dont fault you, you guys have probably been jaded by retards who wildly troll you over non-issues many times in the past.

Can we just get some transparency and open dialogue that isn't full of Reddit tier snark, gas lighting or passive aggressiveness?

If you cant admit things due to the NDA then just say so and leave it at that.

There are some seriously sus issues on both sides when it comes to plane + armor damage model. I am willing to help document but in the past threads i've felt the need to mention the above concerns first.

If one of you reply with a dismissive canned politically correct corporate workshop PR speak to me (as youve done in past threads ive read), I may hang myself.

I love you guys but i'm just tryin to be real.

  • Like 4
  • Thanks 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...