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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Capture rate?


delems
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9 minutes ago, ClownWorld said:

If only one side is playing, you should not be able to capture. My view.

Then you will have more players leaving the game. Just saying. 

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Not disagreeing with anyone, but in regard to the above-listed problems and commonly experienced weirdnesses of the existing game: CRS 2 has been in a full court press in recent times to migrate over to Unreal Engine 5, which will allow them to improve the game's look and otherwise fix things with much less of a unique-old-codebase learning curve for developers and much more built-in or readily-available-library graphics capability.

The specific reason why fixes and improvements are so slow in the existing game is because 95% of the available resources are focused on the UE5 evolution, and there just isn't enough coder/developer bandwidth to do both.

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Axis were reporting overpop yesterday in euro tz multiple times as were allies ..,my ctds happened 4 or 5 times over a 3 hour time period and our cap timers were pretty wonky as well

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16 hours ago, jwilly said:

Not disagreeing with anyone, but in regard to the above-listed problems and commonly experienced weirdnesses of the existing game: CRS 2 has been in a full court press in recent times to migrate over to Unreal Engine 5, which will allow them to improve the game's look and otherwise fix things with much less of a unique-old-codebase learning curve for developers and much more built-in or readily-available-library graphics capability.

The specific reason why fixes and improvements are so slow in the existing game is because 95% of the available resources are focused on the UE5 evolution, and there just isn't enough coder/developer bandwidth to do both.

It's either break it or worth it. But we shall see what happens. 

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  • 2 months later...

Capture timers are still messed up.

Thought max was 4 min --- and under pop got faster timer?

Just timed 6 min for over pop side.

Would rats please fix and announce the capture time at all pop levels?

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