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Webmap borked again...?


sascha
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It was a bit slow and wonky already yesterday, and today:

1. Flags and town labels don't appear

2. "Towns taken within the last 24h" list seems to be stuck at "Bertrix to Axis" - which happened around 12 or 13 hours ago as I type this and we did take at least one more town after that while I was on.

 

The list seems to be more accurate on the Gazette version of the map - on the stand-alone webmap (that appears when you click on the Gazette-page's map), it's stuck at Bertrix though.

Yesterday I could get labels/towns back by rolling back the timeline to "-1 hour" - today I need to go to "-12 hours" to see that stuff, so I guess there was some sort of error with the database right around the time Axis took Bertrix last night?

 

S.

Edited by sascha
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Axis cap 10 + towns overnight then allies cap 1 or 2 early morning then axis cap 2-4 back early euro then mostly stagnant with allies occasionally capping a town until overnight shift starts capping again

rinse repeat the last week or 2

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  • Registered Users

It's PILOTMC who's working on it and it should be working later tonight.

 

S!

 

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Hmm... and now the server's being shown as "offline" ... but the town ownership entries on the Gazette-page seem to indicate that the server is indeed up and running.

 

 

S.

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On 2/7/2023 at 7:09 AM, aef said:

Axis cap 10 + towns overnight then allies cap 1 or 2 early morning then axis cap 2-4 back early euro then mostly stagnant with allies occasionally capping a town until overnight shift starts capping again

rinse repeat the last week or 2

You know what jumps out , it's not the blatant OP Axis overnight capping,  or the Allies capping early morning when OP , or then the OP Euros capping for Axis , but when the map is stagnant aka my guess so called balanced,  where the Allies are able to cap while I ( how unwise of me to assume ) the Axis don't .

That I think is the more concerning aspect of it , when balanced ( and again I assume and bounce completely of your post ) the Axis don't or can not do so .

Ideal would be none of the OP steam roll , but that when it's balanced , it should be equal of capping and loosing towns depending on response and so forth .

We should have great battles with each side occasionally capping a town in the periods that you call stagnant ( and again I completely assume here and bounce of your post and how I read it ).

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3 minutes ago, Dre21 said:

You know what jumps out , it's not the blatant OP Axis overnight capping,  or the Allies capping early morning when OP , or then the OP Euros capping for Axis , but when the map is stagnant aka my guess so called balanced,  where the Allies are able to cap while I ( how unwise of me to assume ) the Axis don't .

That I think is the more concerning aspect of it , when balanced ( and again I assume and bounce completely of your post ) the Axis don't or can not do so .

Ideal would be none of the OP steam roll , but that when it's balanced , it should be equal of capping and loosing towns depending on response and so forth .

We should have great battles with each side occasionally capping a town in the periods that you call stagnant ( and again I completely assume here and bounce of your post and how I read it ).

Seriously thats whats more concerning?…pretty much don’t know how to answer without sounding ugly so i will leave this alone

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