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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Campaign 205: Start News and Changes


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Cornered Rats

The next campaign will be # 205 and starts tomorrow (Tuesday, July 30th, 2024) at 5PM PST (Server Time), which translates to:

  • 7PM Central

  • 8PM Eastern

  • 12AM GMT


SENIOR HC Leadership

Allied High Command

  • Commander in Chief: Calwood

  • Chief of Staff: Quincannon

  • Country Commander: Capco


Axis High Command

  • Commander in Chief: Itafolgore

  • Chief of Staff: Kardehk

  • Deputy Chief of Staff: Vongters

  • Country Commander: Vozz


CAMPAIGN 205 CHANGES

New changes coming to this campaign focus primarily on game balance measures to try and alleviate pain during time zone 3 but provide more support globally across all time zones.


These changes include:

  1. Surrender timers: Increase from 6 --> 12 hours

  2. Increase the side switch delay from 30 --> 60 minutes

  3. Increase balance capture timer for overpopulated side, change it from 3x standard cap speed to ---> 6x

    1. This means overpopulated side caps at a 6x slower rate compared to normal standards (in worst-case scenario conditions).

  4. Increase garrison trickle supply to reach 100% from 60 minutes to 120 mins.

  5. Free Play "Campaign 205" Unlocks: Indirect Fire-Themed

    1. Mortarman

    2. Airborne Mortarman

    3. Mortar Carriers


We are listening to the community's concerns about overall game balance, and these are the first of several considerations taking place in the hallways of CRS. We reserve the right to change these at any time. These changes will help us further evaluate other considerations on our desk.


Free Play unlocks the mortar carriers during campaign 205.

BOOST IN RIFLEMAN SUPPLY

To provide more supply to Free Players so they have a continued opportunity to fight, Garrison Rifleman Supply will be increased across the board by 20%.


Rifleman supply is a valuable commodity and keeps players engaged to continue a fight, without tilting the battle. We hope this gesture results in longer playing times and recognition of our appreciation for all of our free players.


PARTICIPATION/COMMS

To make WWII Online "Great Again" player participation in the campaign needs to pick up. We'd like to give you all of the virtual encouragement that we can to log in, play, and stay committed to gameplay regardless of the state of the campaign. Not long ago we saw one side at the brink of defeat and conducted a successful counter-offensive. If you continue to fight hard, anything goes.


The usage of in-game communications is an absolute must. Discord is important and valuable but isolation is not working in the best interest of the overall health of the community. Please make an active effort to use in-game VOIP via the "V" key.


Finally, global chat tools such as SIDE/OPS channel, and HC .allied/.axis tools must continue. These show that people are logged in, engaged, and directing forces which removes questions and increases the overall size of battles. Players hunger for direction and veteran players are needed to help fill in the gaps here, HC or not.


We look forward to seeing you this campaign and hope you're ready for a great kick-off!

View the full article on battlegroundeurope.com

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