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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Readme: Version 1.37.11.0


Cornered Rats
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  • CORNERED RAT
Cornered Rats

It's the most, wonderful time, of the year! Tremendous work has been assembled by the team here at Cornered Rat Software, a group of dedicated game developers who were primarily once community members first. WWII Online runs in our blood and this list of achievements should make that clear.


Our hope is that you will see that we are listening and tackling important items relevant to your most recent feedback to improve the game's quality of life.


Please enjoy, and we wish you all a very Merry Christmas, and Happy New Year!

Official readme for version 1.37.11.0. Happy Holidays from CRS!

World War II Online Version 1.37.11.0 - December 2024

Happy Holidays from CRS! Bombs are more explosive, SpeedTree "wind" has been reactivated to bring the world to life, infantry control and aiming have been enhanced, the Fishbowl effect is gone, Mobile Spawn deployments are now more accessible, satchels no longer clip into tanks, and a host of other improvements have been introduced by our outstanding team here at CRS.


We thank you, the community, for making this possible.


Features

  • Ny and Drake1 have been added to the Fallen Soldiers list, S!

  • The game's credits have been updated for Q3 of 2024

  • Due to the enhanced shrapnel and spall calculations, all HE ammunition have undergone an audit for updated shrapnel piece counts

  • By default, planes will now begin at the Max RPM setting instead of Economy RPM

  • Trees and bushes now have "wind" movement

  • Mouse sensitivity settings have been updated, there is a check box within the Preferences to revert these settings in case the new setting cause motion sickness

  • The Ammo Cache PPO (Player Placed Object) has been added to Fairmiles

  • The Fairmile has had its damage model updated

  • The Flakvierling on the German Trawler has been updated

  • The Secondary Weapon button will now trigger the horn on SPAAs and Alt+H will trigger the horn on trucks

  • The Bailey Bridge, Sandbags, and Barbed Wire PPOs have had their overall damage to be destroyed increased

  • The game's lighting has been updated to brighten up daytime, nights lit by the light of a full moon and added sunrise and sunset colors

  • The F2P's (Free to Play) in game upsell message has been updated with new information

  • All light tanks now have the ability to tow light AAA and AT guns

  • All medium and heavier tanks now have the ability to tow light and medium sized AT and AAA guns

  • The default rifle for the US ground forces will now be the M1 Garand

  • The M16 SPAA (Self-Propelled Anti-Aircraft) has been added to the US forces

  • The Sd.Kfz. 7/1 20mm SPAA has been added to the German forces

  • All SPAA units can now deploy all Mobile Spawn PPOs

  • Winter Theme updates

    • All towed guns now have winter textures

    • Winter maps have had their textures updated

  • Terrain

    • A Rat Pack Squad statue has been added to Antwerp South

    • Layers have been added to the different cloud levels

    • A new pathway through the berm west of Breskens has been added

    • Dover has had new British phonebooth objects added to it

    • Spawn locations within the Barracks buildings has been updated

    • Rotterdam South has been updated

    • A canal north of Hellevotsluis has been added

    • Couvins has had a small airfield added to it

    • Airfield garages have been updated to match ones found in towns

    • New towns have been added to the game; Zaandam, Beverwijk, Castricum, Alkmaar, Petten, Den Helder, Delfzijl and Le Feuillie


Bug Fixes

  • The sky "fishbowl" effect has been fixed to enhance the flying experience

  • Clipping into moving tanks when placing satchels has been fixed and a new indicator has been added to inform player when a satchel can be placed

  • By default, when spawned in, the Target town will have its facilities expanded instead of the Origin town

  • The Fairmile's gun shield has been fixed

  • Odd infantry riding positions on the Laffly has been fixed

  • The German ATR's (Anti-Tank Rifle) over penetration has been corrected

  • The M3A3 Stuart's hull deck armor was increased from 3/8" to 1/2" armor

  • The missing capture bar in some bunkers has been fixed

  • Footstep sounds in some bunkers has been fixed

  • The gunshield has been removed from the Bofor's commander binocular view

  • The StugG's machine gun misfire has been fixed when moving

  • The screeching sound with some units for Mac players has been resolved

  • Terrain

    • An issue in Pernis has been corrected

    • A floating berm near Tongeren has been fixed

    • Some damage state textures have been fixed


S! Cornered Rat Software


Copyright 1999-2025 Playnet, Inc.



MOUSE SENSITIVITY

Infantry model adjustments: Lateral mouse sensitivity settings have been updated to reflect a more anticipated gaming feel. It is more noticeable on the horizontal axis as we have modified the avatar's center of gravity. This will lead to a more accurate prediction of infantry movement from a third-person perspective. CONFIRM/CLEAR UP FOR ACCURACY. If this new feature causes an issue, it can easily be reverted in the Preferences settings.


INCREASED FRAGMENTATION

Bombs are more explosive than ever. Recently, we developed a greater capacity within our engine to process more bomb fragments. This has been translated to creating the most realistic fragmentation counts per high explosive to date. After rigorous testing to ensure it did not impact performance, game play will now be a bit more lethal.


THE WORLD IS NOW BRIGHTER

In-game lighting has been updated to brighten up during daytime, with full moon lighting during nighttime, and added sunrise and sunset colors.


ALL-NEW SATCHEL PLACEMENTS

Clipping satchels are no more! When infantry places their charges, they will see a visual color indicator on whether the charges will stick. Green = placeable, Red = not-placeable. This gives you better feedback and helps prevent satchels going into the wrong location.


GREATER IMMERSION

Cloud layers have been added to the different cloud levels, and SpeedTree "wind" has been reactivated as tall grass, cornfields, and trees will now sway. Now you can't just sit there and watch your screen and wait for that pixel to run by. This should increase the survivability of infantrymen and bring the world more to life.


SUPPORTING TRUCK DRIVERS

Mobile Spawn Deployment (all types) is now linked to all motorized SPAA platforms. This enables our steadfast support players to continue creating bigger, better battles while allowing them to participate in the fight.


TANKS CAN NOW TOW GUNS

Tankers can now tow their support of anti-tank/anti-air guns to battle. All light armor can tow light guns only with medium and heavy armor towing light and medium gun platforms. Heavy haulers will still tow heavy guns to the front.


HELPING NEW PILOTS

Flying in WWII ONLINE is difficult for new pilots. To help them get into the air quickly, the default setting for all engines will be MAX RPM instead of ECONOMY. We hope this helps get our new pilots into the skies and in combat.


SUBSCRIBE TO SUPPORT DEVELOPMENT!

The number one way to support CRS is to become a subscriber. This fuels developments like the above, and more to be announced "SoonTM."


Check the latest re-subscribe offers at: https://account.wwiionline.com/account/offers


If you are already subscribed consider becoming a Hero Builder to do more at https://www.wwiionline.com/hero.

View the full article on battlegroundeurope.com

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