Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.37.12.0 READ-ME


TEX64
 Share

Recommended Posts

  • Registered Users

https://www.wwiionline.com/post/play-open-beta-1-37-12-0

This update is a significant event for the CRS Team and our community. A group of volunteers, many of whom are directly from our community (gamers such as yourselves), have spent months preparing for this day as we deliver several iconic and important vehicles and features to our great game. In most cases, our volunteers are self-taught in the use of various tools and software, so it is significant for our team to develop and implement from scratch these UE5 standard models and impactful new features into the game.

Download the update and enjoy the sweat equity our team expended to craft these vehicles inside and out.

================World War II OnlineVersion 1.37.12.0 - April 2025 ==============

Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support! - THE RATS

=============================Features============================

  • Added Reddog , Cdz, and Jamesirc to the Fallen Soldiers list, S!

  • Aircraft now receive stress damage from exceeding G limits.

  • Autopilot has been completely redone and is more functional:

    • Engage level autopilot [L Ctrl + A]

    • Engage angle autopilot [L Alt + A]

    • Engage speed autopilot [L Shift + A]

    • Wingman: Type .wingman <callsign>, then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.

  • When autopilot active, the bombardier now has some rudder control.

  • New Auto Take-Off procedure to help novice pilots get airborne.

  • Pilots now lose all control of their aircraft while blacked out.

  • New Panther Ausf A added to German forces.

    • Press Z to switch commander from binoculars to machinegun.

  • New M18 Hellcat added to US forces.

  • New Valentine Mk X added to UK and FR forces.

  • $miss now generates a click-able hyperlink simulating the .join command.

  • Spawn delay may now be tied to a specific subscription.

  • AFK players no longer affect capture timer calculations.

  • Carrier object has received a spawn room.

  • Carriers no longer allow spawning of Bombers.

  • Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.

  • Valenciennes has been split into two cities.

  • Terrain textures brightened up by 30%.

  • New FBs added between: Cobreville, Flamierge and Bastogne.

  • Sedan-Bouillon FBs are now closer to town.

  • Brussels AF Army Base moved back to east end of field.

  • Added the Ludendorf Bridge to Remagen.

  • Added a long rail bridge in northern Rotterdam.

  • Rotterdam terrain has been significantly redesigned.

  • Fairmile riverine has received some touch up treatment.

  • Shivering Sand is now an Operational Sea Fort with strategic points added.

  • Gravelines has been converted into a Star Fort.

  • New towns: Crecy-sur-Serre and Herne Bay.

  • New popup during game installer process.

  • Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.

  • Updated .report and .bug message receipt to provide better direction.

=============================Bug Fixes===========================

  • Stamina for infantry has been fixed, and heavier classes run out of sprint faster.

  • Mouse sensitivity is now scaled in horizontal and vertical movement.

  • Foxhole can now be placed via PPO tool again.

  • Audio now transitions smoothly as you move the camera.

  • Sherman M4A2 tracks no longer share damage threshold.

  • Churchill materials fixed between various LODs.

  • Opel doors and glass have been fixed.

  • US tanks now have proper UI images.

  • Base colors fixed on several vehicles.

  • Corrections to the Laffly S20, Bedford and M16 SPAA manuals.

  • Several terrain textures have been audited to add more depth and quality.

  • Several tree textures have been optimized using better compression.

  • Building roof tops should no longer glow at night.

  • White squares are no longer visible in the clouds on rainy days.

  • Kerpen-Koln FB inf spawn no longer clips a berm.

  • Area 51 will no longer surrender when captured.

  • Fixed Sea Fort railings.

  • Moved Margate to correct location.

     

S! Cornered Rat Software

Copyright 1999-2025 Playnet, Inc.

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...