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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

New Capturing Mechanic: tug-Of-War


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Capture facilities in WWII Online will now be able to be contested, effectively creating a "Tug of War" scenario at each point. Learn how this will work and why working together will become even more important to capture and hold these key strategic points.

View the full article on battlegroundeurope.com

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  • 2 weeks later...

This seems like an actually positive change. The 1 player advantage should be in place even if there are no UP players in the CP, however—meaning OP side must guard it or lose it. (my bad if that is already the case)

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