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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around. PC Only (until tomorrow)


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We are currently looking at a release candidate for the client. There are still a few non critical bugs that we'll migrate into 1.31 but if you have any bugs that seem CRITICAL (game breaking, crashes, unable to bypass) please bump them ASAP so I can have a look at them.

Again, thank you all for testing.


World War Two Online - Release Candidate


Version (05-17-2009)

Vehicle Select:

- fixed a bug where you could select a locked vehicle

- improved the best initial weapon selection logic on the mission screen

- now check to make sure the weapon's spawnable flag is ok when trying to spawn a vehicle


- Some wayopint fixes

- Some fixes for Chinese characters in waypoint names

New Account System:

- Added host code to prevent a player selecting a vehicle he does not have in his mask (this is a 'what if' case since they should not be able to select it client-side)

- client minute balance chat message now only shows when online


- Need to test if the 10 character name mouse over crash is fixed

- Fixed a particle bug crash

China Map Translations:

- Added ability to translate strat names into Chinese on the host

- Strat names will no longer have special characters like umlats


- updated loc files per translators request


- Added code to help track down the issue where a unit's supply can go missing


- Should now be able to properly asve with less lag in the update to the client

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