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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

CTD with stacktrace


soRaz
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Happened twice today in an hour. Incidents were totally inrelated; one was as truck about to deploy as msp, the other as mortar man getting up to run.

ww2launch

v_name: GenuineIntel

model: INTEL Pentium-III

family: 6

model: 7

stepping: 10

feature: 00000007

yes _CPU_FEATURE_MMX

yes _CPU_FEATURE_SSE

yes _CPU_FEATURE_SSE2

no _CPU_FEATURE_3DNOW

os_support: 00000007

yes _CPU_FEATURE_MMX

yes _CPU_FEATURE_SSE

yes _CPU_FEATURE_SSE2

no _CPU_FEATURE_3DNOW

checks: 0000000f

-serverip 66.28.224.143 -serverport 27015 -serverotp 2919139487 -side 0

Launched ww2_sse2

Thu Jan 01 11:56:50 1970 network election of 2 addresses: 66.28.224.143:548ms. 209.144.109.143:471ms. Winner: 209.144.109.143

D:\Program Files (x86)\CRS\Battleground Europe\WW2_sse2.exe

File version: 1, 30, 1, 255

Program compile time: May 29 2009 15:57:59

Date and time: 5/30/2009 12:56:22

Exception code: 0xc0000005

Exception: STATUS_ACCESS_VIOLATION

Exception: continuable

Exception address: 0x005bd58a

Exception tried to: read at address 0x00000000

Exception Registers:

DS: 0x0000002b, ES: 0x0000002b, FS: 0x00000053, GS: 0x0000002b

EBP: 0x0017fe78, ESP: 0x0017e3ec, SS: 0x0000002b, EIP: 0x005bd58a

ESI: 0xc0000005, EDI: 0x0017e7a8

EAX: 0xc0000005, EBX: 0x0017fef8, ECX: 0xc0000005, EDX: 0x0017e7a8

errinfo.dmp

1

16843009

40374

89

3515903376

0

3221225477

6018442

$Id: wwiiClientMessages.cpp 1303 2009-05-09 00:34:42Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

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