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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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I dont understand how i run up to an nme atg or aaa, put 2 shots into their chests, then i get run over by him. when i look at the AAR i got the kill. This isnt simul kill, its someone killing me after ive killed them. Is there a reason it is this way?

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You may not have killed them as easily as you thought. This is particularly bad as without a death animation you don't really know if they are dead or just wounded, and if they are wounded they can still operate (and possibly run you over since enemy vehicle contact by infantry = death) ... the only proper way to differentiate this better is a death animation for crewed weapons like ATG's. We plan on doing that, but until we can, you have to not assume you killed the crew unless you see the enemy player despawn.

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