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[MAC] CTD with max clutter and minimap is white blocks


Scking
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This very well may be an issue with my video card but I thought I would do some tests with my macbook pro. Has a 9400M video card which I dont believe is supported. I am only posting hoping that it helps a little.

First is the minimap. The minimap after joining the game world is several white blocks overlapping each other. I will do a screenshot if needed but if its the lack of support for my video card doing it then dont worry about it and we can drop this..

While performing the tests asked for, I CTD'ed when doing the maximum radius and density clutter test. It loaded the clutter very slowly but no issues. When I went to despawn is when it crashed. I would assume it would have to doing with the external cam that comes up when you despawn.

Here is the debug message from the first time. I was able to reproduce it doing the same thing.

Process: World War ][ Online [446]

Path: /Applications/World War ][ Online Beta.app/Contents/MacOS/World War ][ Online

Identifier: com.playnet.ww2ol-beta

Version: 1.31.0 (beta 18) (???)

Code Type: X86 (Native)

Parent Process: launchd [160]

Date/Time: 2010-01-06 21:26:49.981 -0500

OS Version: Mac OS X 10.6.2 (10C540)

Report Version: 6

Interval Since Last Report: 66347 sec

Crashes Since Last Report: 1

Per-App Interval Since Last Report: 1251 sec

Per-App Crashes Since Last Report: 1

Anonymous UUID: 279A99B6-9ACB-4EEC-9CBC-CF647F83FA4D

Exception Type: EXC_BAD_ACCESS (SIGSEGV)

Exception Codes: KERN_INVALID_ADDRESS at 0x000000006dbff018

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread

0 ??? 0x188e0f8f 0 + 411963279

1 GLEngine 0x1c7dabc7 gleDrawArraysOrElements_ExecCore + 831

2 GLEngine 0x1c7db149 gleDrawArraysOrElements_IMM_Exec + 1304

3 com.playnet.ww2ol-beta 0x00171dda std::vector >::push_back(fbotexture const&) + 698

4 com.playnet.ww2ol-beta 0x001e2630 FakeVector::~FakeVector() + 698

5 com.playnet.ww2ol-beta 0x001dd93c std::deque >::~deque() + 22516

6 com.playnet.ww2ol-beta 0x001de14f std::deque >::~deque() + 24583

7 com.playnet.ww2ol-beta 0x00152d65 std::vector >::clear() + 22997

8 com.playnet.ww2ol-beta 0x0008f274 std::stack > >::stack(std::deque > const&) + 2250

9 com.playnet.ww2ol-beta 0x0008f462 std::stack > >::stack(std::deque > const&) + 2744

10 com.playnet.ww2ol-beta 0x002c847d buffered_object, std::allocator > > >::buffered_object() + 29363

11 com.playnet.ww2ol-beta 0x002c8560 buffered_object, std::allocator > > >::buffered_object() + 29590

12 com.playnet.ww2ol-beta 0x001eb8dd std::vector >::push_back(CVertexBuffer* const&) + 19137

13 com.playnet.ww2ol-beta 0x002c37e5 buffered_object, std::allocator > > >::buffered_object() + 9755

14 com.apple.Foundation 0x92f2d96c __NSFireTimer + 141

15 com.apple.CoreFoundation 0x93277edb __CFRunLoopRun + 8059

16 com.apple.CoreFoundation 0x93275864 CFRunLoopRunSpecific + 452

17 com.apple.CoreFoundation 0x93275691 CFRunLoopRunInMode + 97

18 com.apple.HIToolbox 0x915a7f0c RunCurrentEventLoopInMode + 392

19 com.apple.HIToolbox 0x915a7cc3 ReceiveNextEventCommon + 354

20 com.apple.HIToolbox 0x915a7b48 BlockUntilNextEventMatchingListInMode + 81

21 com.apple.AppKit 0x9071eac5 _DPSNextEvent + 847

22 com.apple.AppKit 0x9071e306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156

23 com.apple.AppKit 0x906e049f -[NSApplication run] + 821

24 com.apple.AppKit 0x906d8535 NSApplicationMain + 574

25 com.playnet.ww2ol-beta 0x00002666 0x1000 + 5734

**** SNIP due to post size limit. If you need it, I can email it to you ****

Model: MacBookPro5,1, BootROM MBP51.007E.B05, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB, SMC 1.33f8

Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 256 MB

Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB

Memory Module: global_name

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The funky minimap I get also. No need for pix. It's not your videocard, my GT120 gets it too. Some kind of state problem I think.

That's sufficient for any crash report, the thread marked "Crashed" is the only one that matters.

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The funky minimap I get also. No need for pix. It's not your videocard, my GT120 gets it too. Some kind of state problem I think.

That's sufficient for any crash report, the thread marked "Crashed" is the only one that matters.

Thats what I assumed but wasnt sure. Cant wait to get my new iMac to see how that performs..

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Exacly same rig as scking (mbpro 5,1)

Clutter test worked fine, both settings provide 20fps (jumpin around a bit between 18 and 26, most of the time on 20 though).

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CTD loading the max clutter test (not despawning this time) on my new iMac..

I was not able to replicate but maybe it can help with the above..

Model: iMac11,1, BootROM IM111.0034.B00, 4 processors, Intel Core i5, 2.66 GHz, 8 GB, SMC 1.54f33

Graphics: ATI Radeon HD 4850, ATI Radeon HD 4850, PCIe, 512 MB

Process:         World War ][ Online [571]Path:            /Applications/World War ][ Online Beta.app/Contents/MacOS/World War ][ OnlineIdentifier:      com.playnet.ww2ol-betaVersion:         1.31.0 (beta 18) (???)Code Type:       X86 (Native)Parent Process:  launchd [80]
Date/Time:       2010-01-13 21:48:38.992 -0500OS Version:      Mac OS X 10.6.2 (10C2234)Report Version:  6
Interval Since Last Report:          6748 secCrashes Since Last Report:           1Per-App Interval Since Last Report:  972 secPer-App Crashes Since Last Report:   1Anonymous UUID:                      1A188E48-66F7-463A-83ED-5BE64C77C6CE
Exception Type:  EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x00000000b8f9ac84Crashed Thread:  0  Dispatch queue: com.apple.main-thread
Thread 0 Crashed:  Dispatch queue: com.apple.main-thread0   com.playnet.ww2ol-beta        	0x001e25fd FakeVector::~FakeVector() + 6471   com.playnet.ww2ol-beta        	0x001dd997 std::deque >::~deque() + 226072   com.playnet.ww2ol-beta        	0x001de14f std::deque >::~deque() + 245833   com.playnet.ww2ol-beta        	0x00152d65 std::vector
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