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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

.38 Muzzle flashes need work


specterx
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IMO the muzzle flashes still need adjustment. The current beta implementation looks weird and fake/cartoony because the 'flame' graphic is present in every frame. The 1.30 implementation is far superior and the flashes appear at a more realistic-looking 'frequency'.

It's very easy to see the difference in slow-mo or frame-by-frame. In 1.30, if you hold down the trigger on an MG the actual muzzle flash graphic only appears in one-third to two-thirds of the frames depending on RoF of the weapon, which looks normal and realistic. In 1.31, sustained fire with MGs just gives you a solid ball of white-hot flame with shimmering at the edges.

Size and color-wise the flashes look fine to me, but they need an interrupter gear :)

Edited by specterx
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